spidersrepublic
Mongoose
Session 1: PCs are chilling in a medium-sized class C space station.
Suddenly a huge explosion and the emergency bulkheads seal.
PCs find themselves cut off from the main core of the station, in one of the living/recreation arms. They have the option of heading into the Cargo section, or trying to find a way through the ducts back into the core. Finding and opening the ducts will be tricky for first time Travellers.
In the Cargo area, pirates have released 2 Human-Replicant Robots, and are using them as a distraction to siphon a shit ton of Creds from a docked Imperial ship.
The PCs come across an injured guard who splutters something then dies in the airlock, then enter the cargo area.
They hear firing and yells from one side, so assumedly check it out. They find two men in the hallway. one man is cradling the head of the other, but then tears it off and advances on the PCs without saying a word, hands raised menacingly - He's a replicant!
As soon as the PCs are getting ready for initiative, an explosion rocks the cargo bay, and another replicant walks out of a smoking hole in the wall.
The second replicant has a Grenade launcher, but most of its head is missing, including the optical sensors. Its code reader is still functional, and the first replicant will attempt to communicate the PCs position via Light flashing binary code.
So the PCs fight them and hopefully win.
I will roll scatter for the blinded replicant with the grenade launcher, so it doesn't hit well, unless guided by the unarmed replicant.
The pirates will appear after the PCs finish off the robots. They will catch a glimpse of a 40 something gnarled old pirate, who fires a laser rifle at them, then disappears on his ship with his Vargr boarding party.
The pirates will also set a plasma fire before they leave, forcing the PCs out of the cargo bay (unless they somehow know how to fight and put out a plasma fire)
The PCs can head back through the ducts, or get creative and jump out an airlock to another part of the station. There are plenty of Vacc suits around.
So: How does this sound for a first session for newbie traveller players? They are all seasoned D&D roleplayers, but sci fi will be new for all of us.
Suddenly a huge explosion and the emergency bulkheads seal.
PCs find themselves cut off from the main core of the station, in one of the living/recreation arms. They have the option of heading into the Cargo section, or trying to find a way through the ducts back into the core. Finding and opening the ducts will be tricky for first time Travellers.
In the Cargo area, pirates have released 2 Human-Replicant Robots, and are using them as a distraction to siphon a shit ton of Creds from a docked Imperial ship.
The PCs come across an injured guard who splutters something then dies in the airlock, then enter the cargo area.
They hear firing and yells from one side, so assumedly check it out. They find two men in the hallway. one man is cradling the head of the other, but then tears it off and advances on the PCs without saying a word, hands raised menacingly - He's a replicant!
As soon as the PCs are getting ready for initiative, an explosion rocks the cargo bay, and another replicant walks out of a smoking hole in the wall.
The second replicant has a Grenade launcher, but most of its head is missing, including the optical sensors. Its code reader is still functional, and the first replicant will attempt to communicate the PCs position via Light flashing binary code.
So the PCs fight them and hopefully win.
I will roll scatter for the blinded replicant with the grenade launcher, so it doesn't hit well, unless guided by the unarmed replicant.
The pirates will appear after the PCs finish off the robots. They will catch a glimpse of a 40 something gnarled old pirate, who fires a laser rifle at them, then disappears on his ship with his Vargr boarding party.
The pirates will also set a plasma fire before they leave, forcing the PCs out of the cargo bay (unless they somehow know how to fight and put out a plasma fire)
The PCs can head back through the ducts, or get creative and jump out an airlock to another part of the station. There are plenty of Vacc suits around.
So: How does this sound for a first session for newbie traveller players? They are all seasoned D&D roleplayers, but sci fi will be new for all of us.