And reproduced here...
Camels are found in the Sighing Desert, the Weeping Waste and across the Unknown East. Sure-footed beasts of burden, with a strange, swaying gait, and the traditional hump (or two, for the Bactrian variety), camels have enormous stamina and, when pressed by a skilled rider, can rise to a charge that is every bit as formidable as that of a war horse. Camels are notoriously stubborn, requiring anyone other than a trusted rider or owner to make a Lore (Regional) test to gain the camel’s trust before it can be encouraged to do anything. If this test is failed, the camel may either kick or spit, depending on its mood and the degree of the Lore (Regional) failure.
Characteristics
STR 4D6+20 (34)
CON 2D6+15 (22)
DEX 2D6+6 (13)
SIZ 4D6+25 (39)
INT 5 (5)
POW 3D6 (11)
Camel Hit Locations
D20 Hit Location AP/HP
1-2 Right Hind Leg 1/12
3-4 Left Hind Leg 1/12
5-7 Hindquarters 1/13
8-10 Forequarters 1/14
11-13 Right Front Leg 1/11
14-16 Left Front Leg 1/11
17-20 Head 1/12
Weapons
Type Weapon skill Damage
Kick 35% 1D8+2D8
Special Rules
Combat Actions: 3
Strike Rank: +9
Movement: 10m
Skills: Athletics 40%, Evade 35%, Resilience 40%, Perception 30%, Stealth 20%, Survival 90%,
Typical Armour: Hide (AP 1, no Skill Penalty)