Building Scenarios

Eric Minton

I'm running Paranoia XP tonight (fingers crossed, 6th time I've tried to get a game together), and of course I'm unprepared... I suppose that I didn't really think it would actually happen. :oops: Does anyone have any general, rock-bottom suggestions for planning out a simple, straightforward Classic adventure?

I've run Amber for these people before, so they're good with rules-light, and they say they've played earlier editions of Paranoia before, so there shouldn't be much need to set the stage. I also want to showcase lots of experimental tech, as I'm currently working on a bunch of new items for [DELETED FOR SECURITY REASONS].

What are the key things I should be thinking of during game preparation?

- Eric