@ AndrewW, exactly, the Zhodani backed down, also I noticed the Special Arm has "Deception" as a skill in basic training, which is hilarious as they believe that the Star Trigger works too! :lol:
@ 77thPatron, it does make me think it would be cool to fly around in a TL ship with M-Drive 6, something that wasnt a Capital Ship but be able to get past one or equal it due to tech.
Again though, its the whole thing of the TL 16 ship being a valuable target, and it'll surely outgunned and captured at some point.
I can see the Confederation giving permission for the Star Trigger deployment being made based on solar flare predictions on the current system, the Special Arm needing a "green light" from their little red phone on the TL 16 ship.
Then even when the ship is captured and the power thats taken the Star Trigger are trying to retrotech it, they'll not succeed due to the point of the Star Trigger not working anyway! :lol:
So my TL 13 ship, the "Ra'ar", is just a regular black-op ship for more freedom. There could still be a Star Trigger or two onboard based on all the info here, as it doesnt look like a big ol' target, it can defend itself (moderately - I may reduce the cargo again for more armour), and as a black op ship disguised as a trader it can pull the diplomatic deterrant thing in my above post, to an extent.
May perhaps have the Special Arm "Ra'ar" ship have the cover of trading under some Darrian VIP that would cause an incident if stopped.
Any thoughts? I wont be starting the game for a while, possibly next weekend, but its good to get these little strings hanging from the plot tucked away before someone pulls one :lol: