Build two Narn Variantes

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The Narn Primus Liner is in servive.Think it is no frontline ship and so I paint them in the colors of the patrol and transport section of the Narn Navy.
 
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News from my EY Narn fleet.

The Primus hull is upgraded from Raid to Battle. At the playtesting the people even say it is to strong on Raid with hull 6 and over 50 P of Damage. So I raise the Troops on a level short under that wath two T`Loth got and raise the weapons output in the same way.


The Balvarian is verry new (in service yesterday).
Fighter are not the at P&P stated Sentri, I take optional Razik (Narn Razik with Dogfight +2 not +3) or Gorith in later years.
Weapons are changed to Narn weapons. Little more punch in fore with 3" lesser range and flight defence weapons at the sides and fore.
Command and Fleet Carrier are gone and Damage and Crew raise a little.
 
G Quan said:
The Primus hull is upgraded from Raid to Battle. At the playtesting the people even say it is to strong on Raid with hull 6 and over 50 P of Damage. So I raise the Troops on a level short under that wath two T`Loth got and raise the weapons output in the same way.

For comparison:
Dilgar Kahtrik: 50 damage, 56 crew, hull 6
EA Explorer: 140 damage, 65 crew, only hull 4 but has interceptors
Gaim Shaakak: 38 damage, 40 crew, hull 6 and interceptors
Raiders Battlewagon: 35 damage, 40 crew, hull 6 and interceptors

And then there's the Brakiri Batrado, which is the Raid level variant of the Battle level Avioki, with the same damage and crew scores but only hull 5 compared to the hull 6 of the Avioki, presumably because the Batrado is supposed to be a freighter and has a lot of bulkheads missing to make way for large cargo holds. So you could always drop the Primus liner to hull 5 because, originally designed to be non-combatant, it is not as heavily armoured as the battlecruiser.

Now compare the battle-level Luxus to the Secundus, which is the Centauri troop transport variant. The Secundus has longer ranged secondaries with more AD and double damage; longer ranged main gun with fewer AD but twin-linked; no fighters but better antifighter; almost as many troops, two breaching pods and Shuttles 4 in case it needs to drop its troops onto a planet.

I would keep it as Raid level, lose the heavy plasma cannon and maybe drop the hull to 5 (although, based on the above examples, I don't think that 52 damage and hull 6 is unreasonable in a Raid ship if it doesn't have much else in its favour). Alternatively, if you're going to make it Battle level, at least give it the same sort of secondary armament as a G'Quan - 10AD twin-linked ion cannon and 6AD pulse cannon in all arcs.
 
The ships look good (well actually they offend my Centauri sensabilities but you know what I mean )

Liner I would tend to agree - it highlights the difficulty of making ships up within the PL system - its diffciult to tweek them much without becoming too good for the PL but not good enough for the next one up. I spend ages messing around with them :)

Adrain H has a good suggestions there esp since you have the SA / jump egine restrictions and its Unique

re the carrier - seems fine to me - I'd play against it.
 
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There are no turrets on the liner. The parts are build from the old 40k Rhino top hatch grips.

^Yes, there are some ship with hull 6 on Raid level, but they are official ships and this is an inofficial pattern.
May be we will change back to Raid, the 4 troops on the first profile are to less for this large hull liner full of quaters and space for troops.
What did you think about the first profile with hull 5 and 15 troops?
Normaly I´m (and Narn also..) not doungrade the hull of an exsisting ship, but this is a liner and not a warship...
To raise the weapons on G´Quan level is to mutch and bring us away from the liner fluff.
 
The best way to check the balance of an unofficial design is to compare it with some official ones. ;) My point was that hull 6 and damage over 50 in a Raid level ship is not unreasonable. Incidentally the original Primus has 52 damage and 65 crew; if the Luxus is reduced back to those, the hull 6 becomes even more reasonable.

I do agree that increasing the troop numbers is good for a ship that is supposed to have been a liner. In real life, liners have been used as troop transports. Give it the Shuttles trait - both the Secundus and T'Loth have this, and it's very reasonable for a former liner whose passengers would need some way to get to and from the ship.

The suggestion about raising the weapons to G'Quan level was only for the secondaries - the Luxus should not get the G'Quan's big laser cannon or energy mine! But if it goes up to Battle level, it should be comparable to the G'Quan and Secundus. So if it does not get a big weapon, what should it get? This is probably the biggest ship in Narn service at that time, so they might take every light ion cannon and pulse cannon they can find and bolt it onto the Luxus.

Leaving the Luxus at Raid level and reducing the hull to 5 means it needs to be comparable to the T'Loth, which has damage 74. The Luxus only has damage 57, so it needs something nice to make up for that.
 
And this one?

G'Stiswons: Captured, armed liner (Primus variant): Raid
Troops: 20
In Service: 2215+
Speed: 6
Turns: 1/45
Hull: 5
Craft: 2 Gortith or (Narn) Razik
Damage: 57/12
Crew: 70/15
Special rules: Antifighter 1, Jump Engine, Shuttles 4, Lumbering, Unique
Weapons: Type / Range / Arc / AD / Special
Heavy Plasma Cannon / 12 / F / 6AD / AP Double Damage
Light Ion Cannon / 8 / F / 8AD / Twin-linked
Light Ion Cannon / 8 / A / 4AD / Twin-linked
Light Ion Cannon / 8 / P / 6AD / Twin-linked
Light Ion Cannon / 8 / S / 6AD / Twin-linked

Less damage but more troops, shulltes, AP AD as on later T`Loth and Twin-Linked all around.
Or are 20 troops to mutch?, the Brakiri Ikorta have 10 is a lander und on skirmish level.
 
Another possibility is that its sophsiticated and eloborate command and communication suite has been adapted to provide Narn warleaders with a enhanced ability to co-orinate their fleets.

It gains the Command+1 trait.

It could also have been used as a method of assaulting Centauri ships and instalations - jumping in system and broadcsting distress signals or dpoing the same near convoy routes............
 
Like this...

G'Stiswons: Captured, armed liner (Primus variant): Raid
Troops: 15
In Service: 2215+
Speed: 6
Turns: 1/45
Hull: 5
Craft: 2 Gortith or (Narn) Razik
Damage: 57/12
Crew: 70/15
Special rules: Antifighter 1, Jump Engine, Shuttles 3, Command +1, Lumbering, Unique
Weapons: Type / Range / Arc / AD / Special
Heavy Plasma Cannon / 12 / F / 6AD / AP Double Damage
Light Ion Cannon / 8 / F / 8AD / Twin-linked
Light Ion Cannon / 8 / A / 4AD / Twin-linked
Light Ion Cannon / 8 / P / 6AD / Twin-linked
Light Ion Cannon / 8 / S / 6AD / Twin-linked

But with command trait :roll: I have to repaint it with the frontline orange patch :lol: please no.

At the Balvarian... the original has Interceptors 1, the Narn have not. Is the damage score ok or raise again 5 points?
 
It was a sophisticated and elborate communication system on board original ship which was of course a Centauri ship 8)

the Narn, as usual, needed superior Centauri tech :wink:
 
G Quan said:
Less damage but more troops, shulltes, AP AD as on later T`Loth and Twin-Linked all around.
Or are 20 troops to mutch?, the Brakiri Ikorta have 10 is a lander und on skirmish level.
I'm not sure what you mean by "less damage" - it still has 57 damage, which is 5 more than the regular Primus. And the only weapon with AP is the heavy plasma cannon, which is alright because the only weapon with AP on the official T'Loth is also its heavy plasma cannon.

The Secundus carries 12 troops which proves that 12 troops will fit into a Primus hull. 15 is alright because Narn troops won't travel in the same luxurious style as Centauri troops, but 20 is probably too many. The Ikorta may have 10 troops, but pretty well every other Skirmish level troop ship carries at most 6.

I'd thought about the Command trait because the Primus-P which appears on screen is the Emperor's personal transport. However, the captured ship is not the Emperor's transport, or else the Centauri are in worse trouble than I thought. :)

Perhaps increase its antifighter. The regular Primus has antifighter 2; even the Earth civilian liner has antifighter 2 and that's Patrol level. If the Luxus is to stay at hull 5 then upgrade the secondary weapons to 10AD all round (the T'Loth also has 10AD all round but not twin-linked). This sort of weapons load may even be reasonable for a liner which normally transports wealthy Centauri and which would be an ideal target for Raiders if it can't defend itself.

Increase the Shuttles to 4 - if you give the Luxus 15 troops then 4 shuttles can get the whole lot down to the planet in 4 turns, just as the T'Loth's 3 shuttles can get its 12 troops down in 4 turns. Maybe give it a few breaching pods in addition to its fighters.
 
another project if you fancy it would be a salvaged Hyperion, Omega or Nova from the Earth Civil War - quite a few shattered ships around and am sure the Narn would be desperate for hulls..............if the Raiders can.
 
Like what you've done with both ships, G'Quan especially the Balvarin.


Da Boss said:
another project if you fancy it would be a salvaged Hyperion, Omega or Nova from the Earth Civil War - quite a few shattered ships around and am sure the Narn would be desperate for hulls..............if the Raiders can.

Why not 2 Novas with a Hyp linking them in the middle for a kind of deteched Balvarin look, hell of a broadside and less manoeverability than a space station :D
 
@ Adrian H ^less damage than T´Loth and 1 AD more than T´Loth at the one AP weapon :wink:

Anti-Fighter 2, hull 5, Troops 15, shuttles 4 and sec.-weapons raise a little - think it´s ok - more in to mutch - it´s a second line troop transporter, not a command ship and not a frontline warship.

The 10 AD pulse weapons are to early I think they come later in time line and against Raiders . . . 8) . .there is a new early Border Patrol Ship in my dry dock . . . this comes in service next :wink:
. . . and the captured Vorchan (with Centauri weapons), captured Vorchan MKII (with Narn weapons), captured Altarian, Magnus, Razik, Rongoth MK1(Altarian centerhull with Rongoth sidepods)... the time to build is the problem not the ideas. The profiles all written.

Today the two fleet boxes (EA3. and Vorlons) arrived (by the way - THX all ok with the stuff!) and so there is an other deviation :roll:

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