A
Anonymous
Guest
While I applaud the game designer's efforts to draw inspiration from the game-books when designing the character classes, I think that they may have been a little to vigorous in their application of this principle when they developed the Brotherhood of the Crystal Star:
With only 9 spells available, at 9th level, every character will know the exactly the same spells. The only difference being which ones are 'discounted' in Endurance Cost.
My solution is either to add more spells (boooring) or, alternatively, each spell should have level-based ranks (a-la Kai Powers). Personally, I think a combination of the two is probably the best.
Opinions?
With only 9 spells available, at 9th level, every character will know the exactly the same spells. The only difference being which ones are 'discounted' in Endurance Cost.
My solution is either to add more spells (boooring) or, alternatively, each spell should have level-based ranks (a-la Kai Powers). Personally, I think a combination of the two is probably the best.
Opinions?