Brief beastiary sample

Just a small sample from the beastiary I'm working on and will eventually post for everyone's use:

Kwaraz
Kwaraz are giant reptiles, much like the Gourgaz though sleeker in nature and not nearly as intelligent. Like their more fearsome cousins, they are native to the Maakenmire swamp, but they thrive in any hot, damp and fetid environment. Their long curved claws allow them to claw up almost any surface as well as easily tear apart any foe they come into contact with. Consumate hunters, Kwaraz have excellent senses of smell and tend to hunt in packs and live together in clutches.

COMBAT SKILL 18-20 ENDURANCE 27-33

Special Rules: Kwaraz are particularly susceptible to psychic powers. When fighting them, double all bonuses given by Mindblast. Kwaraz can also see in the dark.

A Kai Lord with animal control can try and turn away a Kwaraz, thus avoiding a fight, using the psychic link between himself and the animal. The DC for this is 5 and increases by 1 for each Kwaraz present.

Madman
The crazed prophet, the over-zealous rioter, the blood-hungry murderer... in times of crisis people can sometimes take a turn for the worst and release their fears and hatred on their fellow man. They may not prove much threat to a Kai Lord on their own, but get a few of them together and they’ll become a dangerous and uncontrollable mob.

COMBAT SKILL 9-13 ENDURANCE 8-12

Oud-Orb
Looking like bloated floating brains covered in warts and possessing a thick blubbery mouth, these creatures are created through a Necromantic ritual that is best left mostly undescribed. Oud-Orbs claim territory and protect it viciously, feeding on anything foolish enough to enter their domain. Over time, as their food becomes smarter, the Oud-Orbs increase the radius of this territory and seek out new prey.

When encountered they attack using fearsome psychic powers that can break through even a Kai’s Mindshield ability as well as a long tongue that is lined with a powerful corrosive acid. When their prey is weakened enough by this assault, they move in and devour them using a corrosive substance that they ejaculate from their horrid mouth. This substance quickly turns the victim into a mush which the Oud-Orb can absorb into itself using the tongue.

COMBAT SKILL 18-22 ENDURANCE 10-13

Special Rules:

Because of the various chemicals that are infused into the brain to keep it alive, Oud-Orbs are extremely volatile. When their endurance is brought to 0, they explode for 1d10 worth of damage to all characters engaged in combat with them. Striking the brain with fire causes this explosion instantly.
 
Nice work Zipp. Look forward to more. I suggest you submit these to Mongoose for publication in Signs and Portents.
 
Nice work, Zipp. I used to be Oaklynx on the Tower of the Sun forums, by the way. :)

Oh, regarding the Oud-Orb, you might want to tweak the end of the 2nd sentence under Special Rules to read as follows:

"...they explode for 1d10 worth of damage to all characters engaged in close combat with them."

Just makes it clear that the only safe way to tackle them is at range.

Colin
 
Good point on the Oud-Orb. I'll fix it in the next version.

I haven't had much chance to work on this this week, because of my filming schedule, but it's not a dead project! I'd like to at least come up with twenty for inclusion in the next signs and portents.
 
Is this "Madman" of yours refering to the guy in LW 21/22 that rants to people while feeding them drugged food? You could give him a "Food of Faith" ability that makes any person he ministers to resistant to hostile Mindforce, but slows them down slightly in combat.

Also, how about the Madman you encounter in Holmgard in LW 1? Having a template for a loony, with some varying abilities, could be interesting.
 
Zager Krahl said:
Is this "Madman" of yours refering to the guy in LW 21/22 that rants to people while feeding them drugged food? You could give him a "Food of Faith" ability that makes any person he ministers to resistant to hostile Mindforce, but slows them down slightly in combat.

Also, how about the Madman you encounter in Holmgard in LW 1? Having a template for a loony, with some varying abilities, could be interesting.

He's based on the holmgard madman.
 
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