Haivng launched breaching pods (2) at an enemey ship, both managed to get there (great dodging!) and the Troops boarded the enemy ship and were promptly both instantly killed for no enemy troop losses. (Doh!)
I know the rules says "breaching pods that have disembarked their troops are removed at the end of the turn [sic] allowing other pods to attack the targetted vessel."
Do those 2 breaching pods now "reappear" back at my ship after the end of this turn Or does it just mean that you move the existing breaching pods to get rid of the clutter on the table - the "real" breaching pods ahivng been used-up and still attached tot he enemy hull (I suspect it is the latter)>
And, with the above supicions, are there any 'tricks' in helping breaching pods get to enemy ships, my (usually) seem to die before they even get their and when they do disembark they usually die before achieving much.
With a ship, like the Tantalus, with 12 troops, but only 2 pods, it seems they lack enough transport-capacity, wouldnt you want as many breaching pods as possible?
I know there is the SA "Launch pods[sic]" but that is reliant on the enemy ship moving under half its original speed - and i've never actually had that requirement met in a game yet.... :-\
Dont take as an overt criticism of the rules though, I dont think capturing ships by diect assault should be easy... but there seems to be something lacking in getting enough troops over to one in "one shot" to give it a good try.
I know the rules says "breaching pods that have disembarked their troops are removed at the end of the turn [sic] allowing other pods to attack the targetted vessel."
Do those 2 breaching pods now "reappear" back at my ship after the end of this turn Or does it just mean that you move the existing breaching pods to get rid of the clutter on the table - the "real" breaching pods ahivng been used-up and still attached tot he enemy hull (I suspect it is the latter)>
And, with the above supicions, are there any 'tricks' in helping breaching pods get to enemy ships, my (usually) seem to die before they even get their and when they do disembark they usually die before achieving much.
With a ship, like the Tantalus, with 12 troops, but only 2 pods, it seems they lack enough transport-capacity, wouldnt you want as many breaching pods as possible?
I know there is the SA "Launch pods[sic]" but that is reliant on the enemy ship moving under half its original speed - and i've never actually had that requirement met in a game yet.... :-\
Dont take as an overt criticism of the rules though, I dont think capturing ships by diect assault should be easy... but there seems to be something lacking in getting enough troops over to one in "one shot" to give it a good try.