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GeneH

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I just purchased the core rule book and also ended up purchasing deepnight revelation. Sadly I did that before I read the reviews on the adventure . It seems like that might not be user-friendly for a new referee for this game? So I guess I have two questions. Have I bitten off more than I can chew and if I have is there a better campaign that's easier to run and would be entry level friendly for both myself and the folks who will be playing it.
 
The Deepnight Revelation is not a new Referee or player campaign, I would recommend instead of doing a complete campaign it would be best to start with single adventures. I would start with the adventure in the Trojan Reach or the Spinward Marches. They are quick and will give you a gauge to see what you like. Then I would move onto a campaign.
 
The Deepnight Revelation is not a new Referee or player campaign, I would recommend instead of doing a complete campaign it would be best to start with single adventures. I would start with the adventure in the Trojan Reach or the Spinward Marches. They are quick and will give you a gauge to see what you like. Then I would move onto a campaign.
This. Also, The Borderland might be a better local to run around to start.
 
Run Death Station for your group - it is a free adventure you can find in a few places.

It is a great introductory adventure and here is the one change I would make, ignore the big bad in the adventure and instead have the Station taken over by samples that are being studied that were obtained from a wreck in the Great Rift...

I can go into more detail if needed.

This gets the players involved with the entity, now for the fun bit, they can also on the Death Station find the memory/personality recordings of the group that found the derelict in the Great Rift, that gives you the opportunity to run that adventure as a flashback, simulation, VR, whatever.


They can then be signed onto the Deepnight as a follow up to Death Station, they are now experts of a sort now :)

As to running DR from start to finish just go for it, it is no more difficult that Masks of Nyarlathotep, just do it one adventure at a time...

Come back and read what others have said about the campaign, I think it is the second best Traveller campaign there is, only Singularity beats it.

The only issue with it is it is very expensive to get all the add on adventures that go with the core campaign, but they add so much to the campain I consider them well worth the investment, if only in the pdfs.
 
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Run Death Station for your group - it is a free adventure you can find in a few places.

It is a great introductory adventure and here is the one change I would make, ignore the big bad in the adventure and instead have the Station taken over by samples that are being studied that were obtained from a wreck in the Great Rift...

I can go into more detail if needed.

This gets the players involved with the entity, now for the fun bit, they can also on the Death Station find the memory/personality recordings of the group that found the derelict in the Great Rift, that gives you the opportunity to run that adventure as a flashback, simulation, VR, whatever.


They can then be signed onto the Deepnight as a follow up to Death Station, they are now experts of a sort now :)

As to running DR from start to finish just go for it, it is no more difficult that Masks of Nyarlathotep, just do it one adventure at a time...

Come back and read what others have said about the campaign, I think it is the second best Traveller campaign there is, only Singularity beats it.

The only issue with it is it is very expensive to get all the add on adventures that go with the core campaign, but they add so much to the campain I consider them well worth the investment, if only in the pdfs.
Which addons are you talking about? There are several that could be related but very few that I would consider a necessity.
 
I just purchased the core rule book and also ended up purchasing deepnight revelation. Sadly I did that before I read the reviews on the adventure . It seems like that might not be user-friendly for a new referee for this game? So I guess I have two questions. Have I bitten off more than I can chew and if I have is there a better campaign that's easier to run and would be entry level friendly for both myself and the folks who will be playing it.
First off, welcome aboard the Beowulf. Happy to have you with us.

Yes, Deepnight is rather the deep end of the pool, but you can't say it's not epic enough :D
For a new Traveller, let me offer you a few suggestions:
- There are several books out that detail one- and two-sector blocks of Charted Space. Most deal with the Third Imperium, but some do not. I suggest buying any one of them. Some of the titles include 'Behind the Claw', 'Solomani Front', 'The Deep and the Dark', and so on.
- Once you've got a handle on the local sector, pick a subsector and use that as your sandbox. Any subsector where most worlds are within J-1 or J-2 from each other will do. Use this sandbox as the setting for your adventures. Any of the single adventures published can be suitably modified to fit almost any subsector.
- Avoid the Mercenary or Naval adventures because you don't have those systems yet.

And one last thing: The minute you cracked the cover of a Traveller book, the Traveller universe became yours. We have a phrase we use here a lot, 'IYTU' /'IMTU'... that's 'In Your /My Traveller Universe'. What that means is that you can never 'do it wrong' and you will always do it different than anyone else. Don't let an old grog [including me] tell you how to play your game. Have fun and have at it.

And now, if you'll head to the passenger lounge, your steward Eneri has a mandatory safety briefing...
 
This. Also, The Borderland might be a better local to run around to start.
How do books like the Borderlands work? Is it just the background for which I would need to create something in or is it an adventure that's starts you out and walks you through? Or something different altogether? My background is D&D and so easy to run for new gm is something like lost mines of phandelver.
 
How do books like the Borderlands work? Is it just the background for which I would need to create something in or is it an adventure that's starts you out and walks you through? Or something different altogether? My background is D&D and so easy to run for new gm is something like lost mines of phandelver.
Allow me to share the table of contents. There is likely parts background, adventure hooks, and library data. I haven't read it--its on my to-do list--but I'm sure others will chime in with specifics.

1754957799513.png
 
I think I should clarify a little. I am a very very slow reader. In addition , I don't have as much prep time as I would like. Which means I won't be able to fill in a whole lot of blanks so I need something more than just a game setting if at all possible . I wish I had the creativity and the mental bandwidth to be someone who could use just a Sandbox setting but sadly I am not. But I really love game mastering for my younger brother (but not young) his son and my son. I do it virtually usually using roll 20. I'm not a spring chicken. I am reading through the core Rulebook slowly. I'm trying to watch everything Seth Sk has on YouTube. Death station seems like a one shot one or two sessions , which i will probably use as an introduction to the game but i'm also looking for something further on that will be easy on game prepping between sessions. Thanks
 
I think I should clarify a little. I am a very very slow reader. In addition , I don't have as much prep time as I would like. Which means I won't be able to fill in a whole lot of blanks so I need something more than just a game setting if at all possible . I wish I had the creativity and the mental bandwidth to be someone who could use just a Sandbox setting but sadly I am not. But I really love game mastering for my younger brother (but not young) his son and my son. I do it virtually usually using roll 20. I'm not a spring chicken. I am reading through the core Rulebook slowly. I'm trying to watch everything Seth Sk has on YouTube. Death station seems like a one shot one or two sessions , which i will probably use as an introduction to the game but i'm also looking for something further on that will be easy on game prepping between sessions. Thanks
I will look at The Borderland tomorrow and see if the plot hooks and adventure is there for you.
 
Wow what a helpful forum. I appreciate it. I'm looking up death station and will circle back when more help needed.
Happy to oblige.
I would also suggest picking up 'Central Supply Catalogue 2023'. While, yes, it's a gear book, it also explains a lot of tech infrastructure in the Traveller universe... cybernetics, fabricators, etc.
 
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