Brakiri advice wanted

I've seen it destoyed by EA (TA I think),

The Minbari killed almost all of its friends and then ran away ..................

It basically killed an entire Crusade fleet that got too close............

I'd quite like to play it against my Centauri but not had an opportunity as yet
 
I only run with the Brakiri, my first match was against some Narn, my fleet only being the standard box set with an extra Avioki, and I promptly got pasted by energy mines and many weapons.

My last match was against a Centauri fleet. I have added a Tashkat and Kabrokta since the Narn match and although winning initiative twice in a row helped, I pounded the Centauri. My beam weapons were in range the first round, his were not and I disable several of his ships with the first shots, mainly his Octurian at -4 speed, it's a sitting duck.

My Tashkat also made mince meat out of his Vorchans on a single pass and the Gravitic shifters managed to rotate two of his ships out of firing archs when he tried to gang up on the Kabrotka.

All in all, I love the Brakiri fleet. And it can be very effective and can take more damage than most other ships of similar classes.
 
hiffano said:
ok then, as you mention minbari, the new mines employed by the Abbai. . .

as they go boom in the movement phase, do they give a bonus to shooting at that minbari ship?


but yeah, saying the minbari don't have a problem with them is like well, pointless lol.

no-one able to answer this question or give some thoughts on it?
 
if they act as emines they should do - I would play that they do? The ship has been attacked - although I suppose one could argue the same for ship explosions............ :?

Interestingly it does not say how big the mine marke should be which of course could be subject to abuse unless defined or there are to be mine counters in P+P?
 
hiffano said:
hiffano said:
ok then, as you mention minbari, the new mines employed by the Abbai. . .

as they go boom in the movement phase, do they give a bonus to shooting at that minbari ship?


but yeah, saying the minbari don't have a problem with them is like well, pointless lol.

no-one able to answer this question or give some thoughts on it?

Well,

The rule for stealth states:

An additional –1 penalty is applied if any other ship in the same fl eet has successfully attacked the target in the same turn and is still on the table and not Stricken or Running Adrift.

When the Abbai mines go off, you are rolling AD (so it is an attack), and the rule above mentions "same turn" and not "same shooting phase".

My intepretation of this is that the -1 penalty does apply to attacks from Abbai mines, even if the mines were launched several turns prior to the actual AD being rolled, but the conditions that on the "attacking" ship (the one that launched the mines) still apply.

On a related note, I would also say that successful attacks from a Drazi attack run, would also apply, for the same reasons.

Regards,

Dave
 
Da Boss said:
Interestingly it does not say how big the mine marke should be which of course could be subject to abuse unless defined or there are to be mine counters in P+P?

I assume that the wording should really say "within 3" of the centre of the mine marker", as otherwise, as you say, it could be abused!

Regards,

Dave
 
We haven't played with the little expolsive droppings yet... but that would seem the best answer. When in doubt it should always be from the center in this game.

Ripple
 
Foxmeister said:
Well,

The rule for stealth states:

An additional –1 penalty is applied if any other ship in the same fl eet has successfully attacked the target in the same turn and is still on the table and not Stricken or Running Adrift.

When the Abbai mines go off, you are rolling AD (so it is an attack), and the rule above mentions "same turn" and not "same shooting phase".

My intepretation of this is that the -1 penalty does apply to attacks from Abbai mines, even if the mines were launched several turns prior to the actual AD being rolled, but the conditions that on the "attacking" ship (the one that launched the mines) still apply.

On a related note, I would also say that successful attacks from a Drazi attack run, would also apply, for the same reasons.

Regards,

Dave
If a stealthed ship is hit by a mine, and the launching ship is destroyed, the -1 penalty is lost, yes? So are we going to have to keep track of which ship dropped the mine 3 turns ago that is blowing up now?
 
I would think in this instance the Mine itself is the attacking 'ship' since the mine could lay dormant for several turns after the launching ship is destroyed. However since it immediately blows up it would not provide a bonus.

More on topic, I think the Brakiri do pretty well but have some areas they could improve. I would however like to see the Gravitic Lance used more its too bad it currently exists on only one ship. Even having some 'Lancer' Variants of existing hulls would be nice maybe some Haltonas, or even the Corumai with some Gravitic Lances on it.
 
Harry Lonsdale said:
If a stealthed ship is hit by a mine, and the launching ship is destroyed, the -1 penalty is lost, yes? So are we going to have to keep track of which ship dropped the mine 3 turns ago that is blowing up now?

I believe so yes, but if a different ship has succesfully attacked by then, you'll get the -1 penalty from that instead, they don't dstack from different ships, but they do work in parallel.

LBH
 
Harry Lonsdale said:
If a stealthed ship is hit by a mine, and the launching ship is destroyed, the -1 penalty is lost, yes? So are we going to have to keep track of which ship dropped the mine 3 turns ago that is blowing up now?

Since you've got to put a marker down of some sort anyway, there's absolutely no reason why you can't use something that indicates the firing ship as well as the mine itself.

Regards.

Dave
 
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