Just a quick recounting of 5 point raid against alex3b on vassal. I took ISA(WSC-2, 3xwhite star), he took the vorlons(2 destroyers, transport).
For space terrain we had dust cloud on south-west corner and density 6 asteroid field on north-east corner. I was on the north side. A call to arms scenario. He put vorlon fleet in dust clouds while I went behind asteroids with WSC2 and white star on left and other 2 white stars on right.
Turn 1 was manouvering. He sent destroyer and transport north and other destroyer toward east while I had WSC2 and white star heading toward pair of vorlon ships and 2 other white stars trying to deal with destroyer.
Turn 2: We enter firing range. Before I get even to shoot his destroyer hits WSC2 8 times. 3+ dodge fails spectaculary(5 times?) and with couple of crits(including 6-6) blows my poor battle level choise in a second. Ouh!
Other destroyer caused similary nasty damage to other white star causing -2 and -4 speed crits. Good thing these adaptive armours exists! My shooting btw was self repaired with ease.
Turn 3: Ships continue to manouver. Transport used come about which(albeit without my intention. This game was first time I even heard what the vorlon pulse does) attracted nials. Combined with 2 white stars shooting at it it left transport with some 50 damage or so. Heyhoo!
Less well was crippling of damaged white star(leaving just dodge and jump generator I think. Adaptive armour and flight computer went leaving it also skeleton crewed for good...) with -1AD. There went main beam as well.
Turn 4: Damaged WS starts to move away, I get moment of stupidity and start to concentrate on destroyers(those 8AD beams probably got me worried...). Needless to say that doesn't work while damaged WS is blown as was one of the last 2 white stars with 5 hits past dodge which resulted in 3 crits. Weapons out and 6-4 crit. Boom!
Next turn saw death of last white star as well with another bunch of criticals.
I enjoyed precise beams when my ISA was shredding EA and centauri fleet to bits but receiving them from vorlon fleet was less funny experience
Seems the vorlons got nice benefit from armageddon rules. Fighter vulnerability reduced, fleet is suprisingly manouverable(less required movement before turn and 90 degree turn is nothing to be sniffed at!) and firepower is as usual plain deadly. First time my white stars felt vulnerable.
Good game though.
For space terrain we had dust cloud on south-west corner and density 6 asteroid field on north-east corner. I was on the north side. A call to arms scenario. He put vorlon fleet in dust clouds while I went behind asteroids with WSC2 and white star on left and other 2 white stars on right.
Turn 1 was manouvering. He sent destroyer and transport north and other destroyer toward east while I had WSC2 and white star heading toward pair of vorlon ships and 2 other white stars trying to deal with destroyer.
Turn 2: We enter firing range. Before I get even to shoot his destroyer hits WSC2 8 times. 3+ dodge fails spectaculary(5 times?) and with couple of crits(including 6-6) blows my poor battle level choise in a second. Ouh!
Other destroyer caused similary nasty damage to other white star causing -2 and -4 speed crits. Good thing these adaptive armours exists! My shooting btw was self repaired with ease.
Turn 3: Ships continue to manouver. Transport used come about which(albeit without my intention. This game was first time I even heard what the vorlon pulse does) attracted nials. Combined with 2 white stars shooting at it it left transport with some 50 damage or so. Heyhoo!
Less well was crippling of damaged white star(leaving just dodge and jump generator I think. Adaptive armour and flight computer went leaving it also skeleton crewed for good...) with -1AD. There went main beam as well.
Turn 4: Damaged WS starts to move away, I get moment of stupidity and start to concentrate on destroyers(those 8AD beams probably got me worried...). Needless to say that doesn't work while damaged WS is blown as was one of the last 2 white stars with 5 hits past dodge which resulted in 3 crits. Weapons out and 6-4 crit. Boom!
Next turn saw death of last white star as well with another bunch of criticals.
I enjoyed precise beams when my ISA was shredding EA and centauri fleet to bits but receiving them from vorlon fleet was less funny experience

Seems the vorlons got nice benefit from armageddon rules. Fighter vulnerability reduced, fleet is suprisingly manouverable(less required movement before turn and 90 degree turn is nothing to be sniffed at!) and firepower is as usual plain deadly. First time my white stars felt vulnerable.
Good game though.