nekomata fuyu
Mongoose
Why force it either way? With the above system you can give both options, so give the speed play version in the main rules, and the more in depth version in a box out. I don't expect that either version will have much of an effect on game balance at all.
Also, ideas for knock on effects:
Command gets split into Squadron Command and Fleet Command. Squadron Command gives the initiative bonus to the squadron that the ship is part of, and Fleet Command gives the initiative bonus to the entire fleet.
Instead of a single fleet initiative roll off to see who deploys first, players use the ship initiatives to decide what order the ships get deployed in.
Squadrons use the lowest initiative in the squadron.
Also, ideas for knock on effects:
Command gets split into Squadron Command and Fleet Command. Squadron Command gives the initiative bonus to the squadron that the ship is part of, and Fleet Command gives the initiative bonus to the entire fleet.
Instead of a single fleet initiative roll off to see who deploys first, players use the ship initiatives to decide what order the ships get deployed in.
Squadrons use the lowest initiative in the squadron.