Borderlands

Destriarch

Mongoose
Need I say more?

I just love the whole pseudo-western atmosphere of that game. It could out-Firefly Serenity and also be ten times more fun because of its upbeat nature.

-Ash
 
Malakor said:
Yes.

What is Borderlands?
Hehe my bad. It's a computer/console-based first-person-shooter crossed with a role-playing game. While the game's plot isn't fantastic, it has a tremendous amount of energy and a wonderful setting that would really convert well to a combat-heavy RPG. The basis is a sparsely-populated dustball of a planet called Pandora (no relation to Avatar) and peopled by a lively collection of colourful, cheerfully amoral characters, wasteland bandits, intelligent androids, weird creatures and robots left behind by an extinct alien race who once inhabited the planet. In many respects I think it would make a good RPG simply because the plot WAS so forgettable.

The game's main innovation was the way its weapons were constructed in sections, allowing for millions of combinations. I reckon that would convert well to a tabletop system.

-Ash
 
Cool, thanks for the information. . . I was assuming it was a book series and getting really frustrated because my google-fu wasn't finding it :lol:

I'll have to check that out.
 
Destriarch said:
Need I say more?

I just love the whole pseudo-western atmosphere of that game. It could out-Firefly Serenity and also be ten times more fun because of its upbeat nature.

-Ash

Depends, would this be a setting based on an existing system or a new RPG altogether? Personally if they make it an independent RPG, I hope the class system is more complex then "kill things with guns," "kill things with stealth and guns," "kill things with magic," and "kill things by hitting them with two big hammy fists."
Don't get me wrong, Borderlands was stupidly fun. I had a blast as Roland and Moloch, but invariably someone somewhere will want to play Marcus or Scooter (the former being a ideal canidate for the Traveller Merchant career and the later being an interesting spin on the Citizen/Worker profession) and honestly, why should you stop them? Both characters had awesome personalities, just little visible combat ability (well, Scooter was quite clearly a coward but that's beside the point.)
 
Well I don't see why it'd need to be purely about combat, just because it would be based on an FPS, though naturally it would need a well developed combat system. Nor does it necessarily need to be class based or be brimming with some kind of feat equivalent. It's the setting that is interesting about Borderlands, not the storyline.

As for the system Im a big advocate of giving games their own custom built rules sets wherever possible rather than squeezing them into existing systems regardless of whether they fit or not. On the other hand there ate likely plenty of systems the game would dit due to the simplicity of the concept. So long as an adaptable gun-building system was included that is.

-Ash
 
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