How Do All, working on a Bor Melee Class for the RPG, got about half a dozen disciplines. the class focuses around the use of Hafted Weapons (Axes, Hammers and other odd but effective implements of injury that can be confused for Axes & Hammers). So far I have the following Disciplines.
Might of Bor: when using Bor or Drodarin Hafted Weapons the Dwarf deals Double Damage.
Strength of Bor: the Bor may weld Drodarin Hafted Weapons one handed, if they posses this discipline and still wheeled their weapon two handed they add +1 CS.
Bor at Arms: the Dwarf is skilled in the use of Drodarin Hafted Weapons and receives +2 CS when employing them in Combat.
Hammer Throw: the Bor is skilled in throwing Hafted Weapons like Axes and Hammers and Chain Weapons like the Chain Hammer and Chain Axe and may do so at no CS penalty, If the weapon is deigned for throwing they receive a +2 CS bonus, even the Mighty Drodarin Hafted Weapons may be thrown but they are far from suited to the task and are done at a -2CS Peneilty if they posses the Strength of Bor Discipline otherwise the penalty is -4 CS, no other Disciplines can be used to off set this penalty or have any other beneficial effect.
Fellowship of Bor: for every Bor (Gunner or Mercenary) Character fighting at the characters side the Bor Mercenary receives a +1 CS bonus up to half their rank (Round down).
Battle Dirge: when in battle the Bor beguines to chant one of their people's ancient War Songs leading his companions in chorus, this lifts the dwarfs spirits and discipline and can be unnerving to their enemies, all other Bor Characters receive a CS Bonus equal to half Bor Mercenaries Rank (round down).
Athletics: for persons of their size the Bor can preform amazing feats of Endurance and Athleticism, able to march for weeks or run for days on end with little or no rest, lift astonishing weights and so on, they are even swift sprinters over short distances due to their economy of motion (but this last act tends to drain them of their energy quickly). when called upon to make a Athletics or endurance test they may add a bonus of equal to half their rank (round down) to the test.
those are the firm ones, others I'm thinking about are a Chain Weapon skill, a Dual Weld ability
Might of Bor: when using Bor or Drodarin Hafted Weapons the Dwarf deals Double Damage.
Strength of Bor: the Bor may weld Drodarin Hafted Weapons one handed, if they posses this discipline and still wheeled their weapon two handed they add +1 CS.
Bor at Arms: the Dwarf is skilled in the use of Drodarin Hafted Weapons and receives +2 CS when employing them in Combat.
Hammer Throw: the Bor is skilled in throwing Hafted Weapons like Axes and Hammers and Chain Weapons like the Chain Hammer and Chain Axe and may do so at no CS penalty, If the weapon is deigned for throwing they receive a +2 CS bonus, even the Mighty Drodarin Hafted Weapons may be thrown but they are far from suited to the task and are done at a -2CS Peneilty if they posses the Strength of Bor Discipline otherwise the penalty is -4 CS, no other Disciplines can be used to off set this penalty or have any other beneficial effect.
Fellowship of Bor: for every Bor (Gunner or Mercenary) Character fighting at the characters side the Bor Mercenary receives a +1 CS bonus up to half their rank (Round down).
Battle Dirge: when in battle the Bor beguines to chant one of their people's ancient War Songs leading his companions in chorus, this lifts the dwarfs spirits and discipline and can be unnerving to their enemies, all other Bor Characters receive a CS Bonus equal to half Bor Mercenaries Rank (round down).
Athletics: for persons of their size the Bor can preform amazing feats of Endurance and Athleticism, able to march for weeks or run for days on end with little or no rest, lift astonishing weights and so on, they are even swift sprinters over short distances due to their economy of motion (but this last act tends to drain them of their energy quickly). when called upon to make a Athletics or endurance test they may add a bonus of equal to half their rank (round down) to the test.
those are the firm ones, others I'm thinking about are a Chain Weapon skill, a Dual Weld ability