Hello.

104 posts in and I am a royal dumba$$.

*grimmaces*

I freaked out when I reread the section on interpreting the formulae for calculating skill points.

When I see an equation as (4+INTmod)*4, I think that this is to create one solution.

But reading the text (p. 74a) two solutions are discussed, which means that the formula is not written correctly.

Citing the above equation, let INTmod=3, thus

(4+3)*4

(7)*4=28

However this is not what is arrived at and discussed in the text.

We see two numbers (16 and 12) mentioned in p. 74, column a.

The only way we can arrive at those two numbers is with the equation

4(4, 3)

yielding

(16, 12)

and that is what is discussed.

It appears that I have all this time been calculating skill pts the way the formula is written in the book.

I am alarmed by this, but I was making assumptions about the way the math is explicitly written. *sound of pulling hair and sobbing*

RPG I guess uses formulae very differently--and misleadingly.

Am I right in my new understanding of things?

So…

The "official" formulae for calculating skill pts at first level should be

4(4, *i*) Barbarian, Borderer, Noble, Nomad, Pirate

4(8, *i*) Scholar, Thief

4(2, *i*) Soldier

and let *i*=Intelligence modifier (INTmod)

E.g.

A Barbarian has an INT of 14 (+2), so…

4(4, 2)

yielding

(16, 8 )

The first number of the set can be spend on skills at a 1:1 basis for class skills but 1:0.5 for cross-class, while the second number of the set can be spend at 1:1 for ANY skills whether class or cross-class.