Black Hawk Down Scenario
Battlefield Evolutions (Black Hawk Down)
Rangers to First Down Black Hawk.
Rangers must move to downed Black Hawk. They will have to move 90” though the streets and have at least to4 men to win.
Use a 2+ cover to all figures in the game, as long as they are 1” from any structure. Unless they are in the street, then just a 1+. Note the city was in bad shape at the time smoke and debris everywhere. So the game board should have a lot of building on it.
Marine
Player use the standard US Marine Card with the only change is their kill is now a 7+. A chock of 10 men (their should be 12, two were not there, the Saw gunners) you can brake them into two units of 5 each. Their starting position is 4” from the end of the game board.
Somalia Militia
Player has some of the worst troops at that time, most were just a man and a gun. To show this in the game their card would be.
AK- Range 15” D6 / RPG Range 15” D10
Size 1 / Move 6” / Close Combat D6 / Target 3+ / Armor 0 / Kill 5+
Use the stats from the MEA Infantry Squad card for the RPG.
For the trucks used, just use the MEA Technical card.
Sense the truck is a 6+ armor save any target hit of 5+ kills the man on the gun.
Deployment of the Militia troops.
There is no command or control for the Somalia Troops. They can be deployed in groups of two or more. A RPG gunner has to be deployed with another figure. You may have one figure left alone by combat. All troops are deployed 12” away from the Rangers and with no line of sight to that deployment. Then the Somalia player starts their actions.
At the start of each turn for the militia player will roll 2 D6 subtract any figures left over from the last turn from that dice roll (12 men max). For each point rolled on the dice you can buy men.
1 point for rifle men.
2 points for RPG gunners.
Then that player will roll 1 D6 for the truck deployment. You need a 5 or 6 to get the truck. You need to use one of your newly gotten militia figures to man the gun (if killed he can be replaces by any figure you have deployed or may be deploying). Trucks are deployed 24” away from and out of sight of the closes Ranger.
We play this one five times. It work good. The Ranges only made it two times. I hope you like it and have some fun with it.
This is a very workable game system.
Battlefield Evolutions (Black Hawk Down)
Rangers to First Down Black Hawk.
Rangers must move to downed Black Hawk. They will have to move 90” though the streets and have at least to4 men to win.
Use a 2+ cover to all figures in the game, as long as they are 1” from any structure. Unless they are in the street, then just a 1+. Note the city was in bad shape at the time smoke and debris everywhere. So the game board should have a lot of building on it.
Marine
Player use the standard US Marine Card with the only change is their kill is now a 7+. A chock of 10 men (their should be 12, two were not there, the Saw gunners) you can brake them into two units of 5 each. Their starting position is 4” from the end of the game board.
Somalia Militia
Player has some of the worst troops at that time, most were just a man and a gun. To show this in the game their card would be.
AK- Range 15” D6 / RPG Range 15” D10
Size 1 / Move 6” / Close Combat D6 / Target 3+ / Armor 0 / Kill 5+
Use the stats from the MEA Infantry Squad card for the RPG.
For the trucks used, just use the MEA Technical card.
Sense the truck is a 6+ armor save any target hit of 5+ kills the man on the gun.
Deployment of the Militia troops.
There is no command or control for the Somalia Troops. They can be deployed in groups of two or more. A RPG gunner has to be deployed with another figure. You may have one figure left alone by combat. All troops are deployed 12” away from the Rangers and with no line of sight to that deployment. Then the Somalia player starts their actions.
At the start of each turn for the militia player will roll 2 D6 subtract any figures left over from the last turn from that dice roll (12 men max). For each point rolled on the dice you can buy men.
1 point for rifle men.
2 points for RPG gunners.
Then that player will roll 1 D6 for the truck deployment. You need a 5 or 6 to get the truck. You need to use one of your newly gotten militia figures to man the gun (if killed he can be replaces by any figure you have deployed or may be deploying). Trucks are deployed 24” away from and out of sight of the closes Ranger.
We play this one five times. It work good. The Ranges only made it two times. I hope you like it and have some fun with it.
This is a very workable game system.