wbnc said:
In practice..very little. I've used bio-ships in a couple of games. Besides the obvious fact that a bio-ship cant easily swap parts with a normal ship, and specialized shipyards would be needed to repair, and "bild" bios-hips there weren't any real problems.
t make things a bit more balanced I made them resistant to EMP, effects, and had them a good bit more vulnerable to anything that used radiation. Ten there was the issue of Psionics....that was the tricky part, deciding which Psionc abilities would actually work on a bio-ship.
Lets lay some ground rules:
The bioships aren't self-aware, the are living organisms, but somewhere between a plant and an animal, they have brains, and have built in "software".
Bioships are subordinate to their crew, basically there are controls that tell the bioship where to go and what to do.
Bioships instinctively can jump, where you tell them to jump, much as a person knows how to walk.
Bioships are genetically engineered, they are made up of cells just like animals and plants are, they have DNA and all the cellular mechanisms for division and repair.
Bioships have enough brain mass to emulate a human personality, their baseline was an intelligent creature, so the capability for intelligent thought remains, but as the ship was designed to be useful to those who engineered it, it is subservient, though some ships are self-willed, most that have a personality, have that personality disconnected from the mechanisms that drive and guide the ship, although there are some exceptions.
Bioships can reproduce, and they need to eat, and can be bred with other bioships of the same species, and there are two genders of bioship, male and female. The female bioships can produce baby bioships in their wombs, though they need to receive DNA from a male bioship in order to do this. The baby bioships spend some time in their mothers womb, after they are born they instinctively follow their mothers around, eating and growing until they reach a useful size, where they can be crewed.
How does this sound?
How do you suppose the economics of bioships would work? What do you suppose is the lowest tech level that can use them?
I think the society that uses them needs to have basic knowledge of Astronomy, I think probably a tech level 4 society could use them, so long as they can feed the ships, fuel them, and raise them properly.