Big list of changes in the Second Edition

Trodax said:
(...)
A couple manoeuvres (Cat's Parry, Riposte) could potentially be used a lot, but only grant an attack of opportunity which normally limits you to one use per round. Incidentially, this makes the Combat Reflexes feat more useful which I kind of like (in my games it's been quite uncommon to get more than one AoO per round).
Hey trodax, Cat's Parry/Riposte used with Combat Reflexes was one of the new combos I thought about. How many attacks could a high-level Soldier (good Parry) with a great shield and Combat Reflexes make ?

It's true that you could make a crazy number of Roll's if attacked by multiple attackers, but that's only when you're on the ground so is of course highly situational. Likewise, Dance Aside could potentially be used to move around like a madman if you're attacked by a lof of foes, but this requires you to have a very high Dodge defense (with a high-level character being attacked by a horde of mooks this could happen), and will probably lead to you moving out of the attackers reach anyway.
I also think that there won't be too much problems with low-level characters. I talked about high-levels (good Dodge or Parry bonuses, good BABs...). A crazy number of Dance Aside is possible as you noticed it.

I haven't studied the manoeuvres in detail, though, so there might be ways of using them that I haven't thought about. Are there any particular manoeuvres that you think will be a problem with multiple uses per round?
If you use a shield, each time you parry an attack, you can make a strength check to try a Shield Slam (prerequisite: Base Parry +2).

If you have Improved Sunder, you can do a Sunder attempt each time that you succeeded to Parry (-2) with Sundering Parry.

For a character with Panterish Twist (Impr. uncanny Dodge, not so common): if you're surrounded, several uses in a round (highly situationnal, I do agree).

And my favourite: Use the Battlefield. The descriptions says that you gain a "+2 circumstance bonus against a particular foe in a round". If nothing prevents you from using several manoeuvres in a round, you can potentially use it once per opponent facing you.


My second question, about the manoeuvres in the other AE books was not answered. I see some other combos possible with those manoeuvres. Are they still valid ?
 
I just got my 2nd edition! And I'm content! 8)

:mrgreen: WHOOT!!!

So, I was sorting thou it and I decided to add some changes to this post.

Art
Are all in black & white (duh). :P

Rounding Out the Character
The Nature of Reputation rule is no longer used.

Bestiary
The 9 new NPCs are:
- Savage Cannibal (3rd level Southern Black Kingdon barbarian)
- Thieves in the House (2nd level Zamorian thief)
- Humble Peasant (1st level Hyborian commoner)
- Canny Merchant (3rd level Hyborian commoner/1st level scholar)
- Sorcerer (4th level Hyborian scholar) with variant of Wise Priest, Demonologist & Conjurer
- Dancing Girl (2nd level Zingaran temptress)
- City Guard (2nd level Hyborian soldier)
- Bandit (2nd level Hyborian borderer)
- Sellsword (2nd level Hyborian soldier/2nd borderer)

To bad they did not have this many prefab NPC in the 1st ed. It would have made the game a little smoother for GMs.

I hope this whould halp anyone looking forward to getting the game.
 
Sorry if I entered the discussion just now, possibly losing a lot, but I would like to ask a thing.
I'm used to teh normal d20 but not so much to Conan and the manouvers.
Can i use Cat's parry & risposte against the same opponent in the same round taking 2 immediate actions?
 
That's kind of a question for a different thread I think, but I'll try to answer it anyway. SOmeone correct me if I'm wrong...

You can do an Immediate Action on either your turn or your opponent's turn, but you can only do one per round. Free actions can be done at any time with the only limit being what seems reasonable and fun.

Can anybody clarify Immediate Actions and if they operate the same in 2ed as described by me here?
 
In "Normal d20" maybe the answer is "Yes, 1 per round", not so sure about Conan 2e where Immediate actions are just free actions taken in others' turns....
The issue is discussed also here
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=31283
 
If it isn't defined in the 2ed book, you just go by OGL rules. That's what I thought - 1 Immediate per round. You can take it during either your turn or anyone elses turn, but you only get one.

Sorry. :)
 
Sutek said:
If it isn't defined in the 2ed book, you just go by OGL rules. That's what I thought - 1 Immediate per round. You can take it during either your turn or anyone elses turn, but you only get one.
Well, it actually is defined (at least to my eyes) on page 180-181 of Conan 2nd edition. From what it says there, it looks pretty clear that you can take more than one per round.

We really should take this discussion in the thread Luca linked to, though (I'll post this there as well).
 
Trodax said:
Sutek said:
If it isn't defined in the 2ed book, you just go by OGL rules. That's what I thought - 1 Immediate per round. You can take it during either your turn or anyone elses turn, but you only get one.
Well, it actually is defined (at least to my eyes) on page 180-181 of Conan 2nd edition. From what it says there, it looks pretty clear that you can take more than one per round.

We really should take this discussion in the thread Luca linked to, though (I'll post this there as well).

He is right, you can preform any number of Immediate actions in a turn.

It seens to be actions that are automatic, like Free Actions, but you cant be flat-footed. In the case of Cat's Parry, its the option to boost your Parry Defence at the risk of an AoO. And in the case of Risposte, this is an automatic effect to make an AoO if the attacker rolls to low when you are parring. You can preform both in one turn, but only one can make the AoO!
 
I don't know if this one has been indicated yet, but I noticed the Zamorians get Knowledge (Rumors) as a back ground skill and their +1 bonus to Survival is replaced with climb...
 
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