Hello all, something popped into my mind so i thought i write it down, and it keeps me away from the hot topic of "the minis look "
Now that people have seen the basic rules etc, and with S&P 40, giving us SST ADVENTURE GAME , We can start to see a more one to man system for BF and any small one to one ideas..
We could start with Zombies, since its only one enemy, and then move on to XCOM....
So i start....
ZOMBIE STATS
Zombies have 1 action only ( the slow type )
MOVE :4
CC : 1D6
WOUND : 3+ ( WAS CALLED TARGET )
KILL : 7+
ARMOUR : 3+
*A zombie cannot be suppressed
As for humans on the tabletop, its a mix of BF and SST AD Game, all humans have a ACCURACY score (ACC )
A trained shooter wound be ACC 4+
Untrained person with gunn ACC 5+
RULES FOR SHOOTING
Well its a D6 roll to roll over your shooting skill, if you roll a 1 its a " ammo check " if you roll above your ACC you have hit your target.
Roll the weapons dice, if you roll over the WOUND score, the enemy may have armour and can make a armour save, if you roll the KILL score its dead....No armour save.
Simple as that, have not looked at cover, and where the change may go, into wound/kill as normal..?
WHATS YOUR THOUGHTS ON THE ZOMBIE STATS.
I was thinking of havbing a KILL of 6+, to give you the one in six chance of a luckly head shot, but i like the idea of a skill called " Headshot " which drops the KILL score by 1 point down to 6..?
Whats your thoughts on the zombies stats, we could remove the SST AD GAME ACC score but this adds flavour to the types od people running away or fighting the zombies...
Should the WOUND and ARMOUR scores be different..?
Or should the humans get a +1 to roll of ACC, because the zombies are slow and easy to hit at short range maybe 10".
Over to you, sort this out, and then on to Xcom......
Now that people have seen the basic rules etc, and with S&P 40, giving us SST ADVENTURE GAME , We can start to see a more one to man system for BF and any small one to one ideas..
We could start with Zombies, since its only one enemy, and then move on to XCOM....
So i start....
ZOMBIE STATS
Zombies have 1 action only ( the slow type )
MOVE :4
CC : 1D6
WOUND : 3+ ( WAS CALLED TARGET )
KILL : 7+
ARMOUR : 3+
*A zombie cannot be suppressed
As for humans on the tabletop, its a mix of BF and SST AD Game, all humans have a ACCURACY score (ACC )
A trained shooter wound be ACC 4+
Untrained person with gunn ACC 5+
RULES FOR SHOOTING
Well its a D6 roll to roll over your shooting skill, if you roll a 1 its a " ammo check " if you roll above your ACC you have hit your target.
Roll the weapons dice, if you roll over the WOUND score, the enemy may have armour and can make a armour save, if you roll the KILL score its dead....No armour save.
Simple as that, have not looked at cover, and where the change may go, into wound/kill as normal..?
WHATS YOUR THOUGHTS ON THE ZOMBIE STATS.
I was thinking of havbing a KILL of 6+, to give you the one in six chance of a luckly head shot, but i like the idea of a skill called " Headshot " which drops the KILL score by 1 point down to 6..?
Whats your thoughts on the zombies stats, we could remove the SST AD GAME ACC score but this adds flavour to the types od people running away or fighting the zombies...
Should the WOUND and ARMOUR scores be different..?
Or should the humans get a +1 to roll of ACC, because the zombies are slow and easy to hit at short range maybe 10".
Over to you, sort this out, and then on to Xcom......