AnotherDilbert
Emperor Mongoose
Concentric Attack
Average roll: 2D +6[skill]+1[command centre] ≈ 14, Effect 6, DM on attack AND damage +12...
And you can't fail, minimum roll 2 +6[skill]+1[command centre] = 9, Effect 1!
There is no reason to NOT use concentric attack apart from the set-up time, a good gunner basically cannot fail.
Damage increases dramatically:
Nuke missile against armour 15: 6D - 15 ≈ 6 per missile, becomes something like 6D + 12 - 15 ≈ 18 per missile!
This is way too good, at least tone it down to DM = 1 × Effect...
To set up a concentric attack requires an Average (8+) Gunner (capital or turret) check (D3 rounds plus missile flight time, INT)
All missiles receive a DM on their attack roll equal to twice the Effect of the check (positive or negative) and in addition twice the Effect is added to the damage of each missile.
Average roll: 2D +6[skill]+1[command centre] ≈ 14, Effect 6, DM on attack AND damage +12...
And you can't fail, minimum roll 2 +6[skill]+1[command centre] = 9, Effect 1!
There is no reason to NOT use concentric attack apart from the set-up time, a good gunner basically cannot fail.
Damage increases dramatically:
Nuke missile against armour 15: 6D - 15 ≈ 6 per missile, becomes something like 6D + 12 - 15 ≈ 18 per missile!
This is way too good, at least tone it down to DM = 1 × Effect...