Best published Traveller adventure...

newtraveller said:
What is it, and why?

This is of course a matter of personal taste. :D

My favourite ones are Nomads of the World Ocean and Type S.

Nomads has a very interesting, well detailed background and a com-
plex plot that gives the characters a chance to use all of their skills,
not just their combat skills.
And I like Type S for much the same reasons, for a fascinating atmo-
sphere and plot that goes far beyond the all too common "go from A
to B, there kill C and bring his D to me".
 
Depends on your sense of scale as well.

The Traveller Adventure for CT is still one of the best out there, for Traveller or anything else.
 
Their are so many it's hard to pick, although I have only the first two of the Trilogy I'd have to say "Sky Raiders" by FASA rocks, but the Best one was a Multi Parter that showed up in JTAS or Challenge, It's bean so long i cant recall the Title.
 
Knightfall (GDW) followed up with The Traveller Adventure (GDW)...let us hope that Mongoose has these epics in mind. They also look at The Grand Tour (DGP) as a whole.
 
Unquestionably William H. Keith's masterpiece 'Lords of Thunder'. Too bad it came out at the fag end of the Megatraveller era and was printed in the last MegaTraveller Journal (#4) so that virtually nobody bought it and even less played.
 
it really depends on the era...
for MT, Arrival Vengeance.. epic adventure that ties up a lot of loose ends
for CT: FASA Skyraiders trilogy
 
I will cast my vote for The Traveller Adventure, a true role-playing epic. It had scope, it made you work for what you got, and it presented a wide variety of situations. A classic campaign adventure.
 
I agree... I am running The Traveller Adventure right now and it is pretty easy to to tweak and run with almost any group.
 
collins355 said:
Unquestionably William H. Keith's masterpiece 'Lords of Thunder'. Too bad it came out at the fag end of the Megatraveller era and was printed in the last MegaTraveller Journal (#4) so that virtually nobody bought it and even less played.

This. This is the best Traveller adventure, IMO. (hell, I consider most of the DGP produced material as among the best stuff produced for Traveller. All of the MTJ material was excellent IMO)
 
Shadows.

Yes, Shadows. It forced me to start writing my own adventures rather than relying on published stuff out of the box....and made me much more choosy about using published stuff. Which is a roundabout way of saying "Legend of the sky raiders" by....WJK.
 
I'd vote for Sky Raiders - but there might be some that are even better. I have several adventures that I have never read properly, since I only run homebrewed stuff. Official adventures can be a good source of inspiration though - especially for NPCs and places.
 
captainjack23 said:
Shadows.

Yes, Shadows. It forced me to start writing my own adventures rather than relying on published stuff out of the box....and made me much more choosy about using published stuff.

So it's your favourite because you didn't like it and it made you write your own better adventures? ;)
 
I actually have very fond memories of Shadows. It was one of the first adventures I ever played, and I guess the referee did a good job of it as it was atmospheric and terrifying.
 
Traveller has been around for three decades and this question is just one that has been discussed in detail. My response comes with a question, are we just looking for the best adventures in order to compile a list and breakdown simularities or are we looking for elements that caused people to switch from fantasy gaming to SciFi?

Many of the early CT adventures were nearly pure dungeons in space: Shadows, ANNIC NOVA, Twightlight's Peak, Death Station and Research Station Gamma. Several opinions exist (I personally defer to Loren Wiseman) but these simple hack and slash adventures hooked my group of long-time D&D players on Traveller.

As for which one I recommend, Assignment: Vigalante is a good campaign beginning, while Knightfall is an excellent epic campaign. I still look fondly on anything from the Kieth brithers and most of the CT adventure library.
 
Twilight's Peak.
All the ingredients, long build up and excellent climax - won't say more for the lucky bleeders who've not been there yet.
also-
The Traveller Adventure.
I had a lot of fun with Snowfall by Joe Webb (available at freelance traveller)
The linkworlds cluster by MJD from Quick Link Interactive (citizens of the imperium)
Pretty much all the other MJD written ones. The man knows how to write trav adventures. Great set pieces, good environments and a great consciousness of how it will play with a LACK OF FEELING LIKE YOU ARE ON RAILS. More more more.
 
Annic Nova may not be the 'best' adventure, but it is the one most players use as a start point....

...Basic dungeon crawl, so introducing Traveller to fantasy players is easier.

...empty ship, and so easily customizable by adding insane computer (ie a HAL), bugs to hunt, time limits (you have x-hours to figure out the ship before it hurtles into the star...).

...Etc.
 
EDG said:
captainjack23 said:
Shadows.

Yes, Shadows. It forced me to start writing my own adventures rather than relying on published stuff out of the box....and made me much more choosy about using published stuff.

So it's your favourite because you didn't like it and it made you write your own better adventures? ;)


Well, sort of. It required a big rewrite, but managed to maintain the whole very gothic feel of the scenario - I learned a lot about GMing and adventure writing (I like to think) from it. And it gave me much more of a feel of membership in the adventure.

That said, Sky raiders is still my vote - although the Traveller Adventure is probably my favorite one that I never actually ran......
 
the Shadows tournament scenario at Winter Wars, was my first chance to play Traveller, I had just played a little D&D at the time... we actually won the tournament. we were supposed to get our names in the printed book, but they lost the sheet with our names... it actually turned up a year later during unpacking for the same con. it made for a neat intro scenario
 
Twilight's Peak is pretty weak by modern standards, perhaps - but in its day it was revolutionary.

It introduced the idea of the PCs as the crew of a merchant starship moving from star to star, struggling to make a living - something that for many people became synonymous with Traveller.

It wasn't just a dungeon crawl (although there is one as part of it) - it had a wide-open playing area with clues that the referee could slowly feed the players as they decided on their own route and course of action. It was one of the first ever non-railroaded scenarios.

It even had a rumour table - I don't know if any previous adventure or game system came up with this concept first, but it was the first time I ever saw one.

And the adventure also introduced a classic element of the Traveller setting that eventually became a cliché, although at the time it was exciting and new.
 
Back
Top