Alright, my first attempts for Traveller Battlestar Galactica vessels and it's a stretch. If you want something much closer to BG mechanics, get the other game. I really welcome double checking my numbers here.
First I must point out as I considered sizes and content of the Viper I noticed the 10 ton fighter in the book has a pulse laser but can't be there because its power plant is too small. Use the missile variant. On to my carried craft, there are no prices because the colonial craft can be fixed but not replaced and the Cylons have as many as a story needs.
Viper:
20 tons. Standard configuration with aerofins. Hull 2, Structure 4, Armor 4(crystaliron).
Maneuver drive s-G Thrust 7. Power plant s-G. Fuel - 2 weeks.
1 cockpit. Model/1. Maneuver 0, Library 0. Basic Military electronics.
Fixed single pulse laser. Cargo - 2tons (That flying bike and survival supplies.)
Had to throw out the double guns to keep the Viper to an optimal 'realistic' size and still bear an energy weapon. The Raider is multi-purpose and carries an anti-ship weapon so it had to be larger. Larger means extra space so I had to get creative while retaining the flavor again.
Raider:
40 tons. Streamlined. Hull 1, Structure 1, Armor 4(crystaliron).
Maneuver drive s-H Thrust 4. Power plant s-H. Fuel 2 weeks
3 x cockpit. Model/1. Maneuver 0, Library 0. Basic civilian electronics.
Fixed single pulse. 1 x Torpedo (anti-ship or ground assault)
Barracks - 9 troopers stored onboard for ground assaults. Cargo 2.2 tons
The pilot (Pilot 0), Gunner (Gunner 0) and commander (Sensor 0) are standard Cylon warriors with extra programming for fighter duty. The troopers are always on board and on standby mode until needed. Robots are cheap, versatile and expendable as well as the craft. One reason Raiders attack in flights of three.
I blended features of the Raptor and Colonial shuttle into a true multi-purpose craft ready for a multitude of missions; advanced scout, ECCM fighter support, anti-ship, troop transport, search and rescue and general transport.
Raptor:
Standard. Hull 2, Structure 2, Armor 4(crystaliron)
Maneuver drive B Thrust 4. Power plant B. Jump A. Fuel - One Jump 2, 2 weeks.
Bridge. Crew 2. Model/2. Basic military electronics. Maneuver 0, Library 0, Evade 1, Jump 2.
Counter-measure suite.
Stateroom (Double occupancy). Barracks - 10 troopers or persons in emergency.
12 ton modular hulls; 11 ton fuel store with scoops and processor, Torpedo barbette with 6 torpedoes, Cargo, 6 person barrack extension, Land-ram compartment (use the Traveller ATV with extended life support and on board computer).
The capital ships should keep me busy.