I have an opportunity to run Traveller again after many years away. My old gaming group had several assumptions about the OTU, and I wonder if they still work and are relevant with new and revised material:
1. Electronics Don't Work Very Well in Jump Space. Jump space exudes some kind of dampening field that limits the workings of sophisticated electronics. That's why ships, even X-boats, need human/biological pilots and crews. That's why computers are oversized and underpowered. It also means that fancy things like food replicators and processors don't work so well, and that crews need to store foods and—gasp—cook for weeks on end.
2. Money Is Everything. There are no central banks in a non-Imperial setting, and writs and guarantees are rare on the frontier. A ship basically carries its money as electronic data in a Vault. Vaults are owned and installed (and secured and policed) by a Bank. The balance, all or part, can be transferred to a downport and adventurers can draw off that (rather than carrying cash around). Even E Ports can handle Vault transfers. Just before one jumps, one can transfer back any remaining balance to the Vault. It is time-stamped and needs to synch up with the jump log within a minute, or it will not be considered negotiable when one arrives at a destination (this discourages crooks [players] from drawing out all the money to a secondary source a few hours before jumping away). Thus, doing your banking is one of the last things you do before jumping away. And if it's not done right, there's an adventure waiting on the other side.
Do these assumptions still work? They seem to explain two thorny things pretty easily.
1. Electronics Don't Work Very Well in Jump Space. Jump space exudes some kind of dampening field that limits the workings of sophisticated electronics. That's why ships, even X-boats, need human/biological pilots and crews. That's why computers are oversized and underpowered. It also means that fancy things like food replicators and processors don't work so well, and that crews need to store foods and—gasp—cook for weeks on end.
2. Money Is Everything. There are no central banks in a non-Imperial setting, and writs and guarantees are rare on the frontier. A ship basically carries its money as electronic data in a Vault. Vaults are owned and installed (and secured and policed) by a Bank. The balance, all or part, can be transferred to a downport and adventurers can draw off that (rather than carrying cash around). Even E Ports can handle Vault transfers. Just before one jumps, one can transfer back any remaining balance to the Vault. It is time-stamped and needs to synch up with the jump log within a minute, or it will not be considered negotiable when one arrives at a destination (this discourages crooks [players] from drawing out all the money to a secondary source a few hours before jumping away). Thus, doing your banking is one of the last things you do before jumping away. And if it's not done right, there's an adventure waiting on the other side.
Do these assumptions still work? They seem to explain two thorny things pretty easily.