A few years back a buddy of mine got me into Babylon 5 Wars. I thought the game was fun but the rules tended to make games go on forever. I heard A Call to Arms was a lot less crunchy and had a few questions about it.
1) How do the movement rules work. Is there a set amount a ship moves a turn or does it use an inerta style system like wars. Can ships do things like move one direction but shoot in the opposite direction.
2) How well does it model the B5 universe
3) How balanced are the different fleets. I remember in B5 Wars even though everything was balanced using points, some fleets were naturally overpowering. Ancients were especially more powerful then everyone else, even at equal point battles. Honestly I am not sure if I like or dislike this. On one hand I would like a minature game to take measures to keep all the factions equal, but on the other hand thematically it makes sense that an ancient ship would out class everything else.
4) Are White Stars still awesome?
1) How do the movement rules work. Is there a set amount a ship moves a turn or does it use an inerta style system like wars. Can ships do things like move one direction but shoot in the opposite direction.
2) How well does it model the B5 universe
3) How balanced are the different fleets. I remember in B5 Wars even though everything was balanced using points, some fleets were naturally overpowering. Ancients were especially more powerful then everyone else, even at equal point battles. Honestly I am not sure if I like or dislike this. On one hand I would like a minature game to take measures to keep all the factions equal, but on the other hand thematically it makes sense that an ancient ship would out class everything else.
4) Are White Stars still awesome?