A
Anonymous
Guest
Hi all.
I had been a fairly active player of AoG's Babylon 5 Wars when it was still supported and still do play it occasionally.
I've also seen the Ship combat rules that came with the original B5 RPG that were loosely based on Full Thrust, as well as the Full Thrust system itself.
I had heard tell that Mongoose was going to be working up a Ship combat game for the RPG and was very interested in the possibilities.
I'm just curious if anyone, official or otherwise, has any info on it.
I'm mainly curious about relative complexity, I'd consider ideal something that was somewhere in between the simplicity Full Thrust and the complexity B5Wars, something that could handle moderate sized fleets (10-15 ships + their fighters) and was hexless. Any word on how it'd fit into that?
Also curious if there's even a tentative release date yet?
Thanks.
I had been a fairly active player of AoG's Babylon 5 Wars when it was still supported and still do play it occasionally.
I've also seen the Ship combat rules that came with the original B5 RPG that were loosely based on Full Thrust, as well as the Full Thrust system itself.
I had heard tell that Mongoose was going to be working up a Ship combat game for the RPG and was very interested in the possibilities.
I'm just curious if anyone, official or otherwise, has any info on it.
I'm mainly curious about relative complexity, I'd consider ideal something that was somewhere in between the simplicity Full Thrust and the complexity B5Wars, something that could handle moderate sized fleets (10-15 ships + their fighters) and was hexless. Any word on how it'd fit into that?
Also curious if there's even a tentative release date yet?
Thanks.