Hello All,
I just bought the B5 ACTA starter set and I am getting ready to run my first game with some friends, and I have a few questions I could use help on:
1-When moving your ships the rules says you can not end your movement “on top” of another ship, but I didn’t find anything about moving ‘threw” a ship. Can one ship go ‘threw” the space occupied by another ship (be it friend or foe) as long as it clears the space completely? Considering that it’s a 3D space game on a 2D board I’d say yes, but I’d like to know the correct answer.
2- On page 8 it says “A roll of 1 on an Attack Dice is always a miss and a roll of 6 is always a hit, regardless of the targets Hull score.”, and on page 17 under weapon traits is says of the Weak trait: “Deduct 1 from the results of all Attack Dice rolled for this weapon”, does that mean if I roll a 6 on an attack die with a weak weapon it can hit a target with a hull 6 score?
For example if a Rongoth Destroyer fires its Twin Particle Array (Rng 8, Arc F, AD 8, Twin-Linked, Weak) at an Altarian Destroyer (Hull 6) and he hits it by rolling a six on one or more of his attack dice, will he have hit it (roll of 6 is an automatic hit) or not (6-1 for weak trait = 5 to hit, not enough to equal or beat the Hull 6 rating)?
3-On page 8 under Crew Threshold it says a ship with a skeleton crew receives a -2 penalty on all Damage Control checks, while on page 9 under Damage Control its says that on a roll of 5 or 6 one “previous turn critical hit” can be repaired. Combining both these rules together means that a ship with a skeleton crew can never repair a critical hit, as (6-2= 4 or 5-2= 3, min repair roll is a 5 or 6) they can never meet the minimum number to do a successful repair.
Why not just state that a ship with a Skeleton Crew can never conduct Damage Control? Is there something in the full rules that allows a situation that allows such a thing to happen (perhaps some bonus modifiers or technology)?
4-On which of the forums can I post my After Action Report from my first battles if I get a chance to write them?
5-If I buy the Revised Edition box set, do I also have to buy the Armageddon rules supplement to stay up to date on the rules, or is this optional? And will the material from this supplement be included in the 2nd Edition Rules when they come out next month?
Thanks in advance,
George
I just bought the B5 ACTA starter set and I am getting ready to run my first game with some friends, and I have a few questions I could use help on:
1-When moving your ships the rules says you can not end your movement “on top” of another ship, but I didn’t find anything about moving ‘threw” a ship. Can one ship go ‘threw” the space occupied by another ship (be it friend or foe) as long as it clears the space completely? Considering that it’s a 3D space game on a 2D board I’d say yes, but I’d like to know the correct answer.
2- On page 8 it says “A roll of 1 on an Attack Dice is always a miss and a roll of 6 is always a hit, regardless of the targets Hull score.”, and on page 17 under weapon traits is says of the Weak trait: “Deduct 1 from the results of all Attack Dice rolled for this weapon”, does that mean if I roll a 6 on an attack die with a weak weapon it can hit a target with a hull 6 score?
For example if a Rongoth Destroyer fires its Twin Particle Array (Rng 8, Arc F, AD 8, Twin-Linked, Weak) at an Altarian Destroyer (Hull 6) and he hits it by rolling a six on one or more of his attack dice, will he have hit it (roll of 6 is an automatic hit) or not (6-1 for weak trait = 5 to hit, not enough to equal or beat the Hull 6 rating)?
3-On page 8 under Crew Threshold it says a ship with a skeleton crew receives a -2 penalty on all Damage Control checks, while on page 9 under Damage Control its says that on a roll of 5 or 6 one “previous turn critical hit” can be repaired. Combining both these rules together means that a ship with a skeleton crew can never repair a critical hit, as (6-2= 4 or 5-2= 3, min repair roll is a 5 or 6) they can never meet the minimum number to do a successful repair.
Why not just state that a ship with a Skeleton Crew can never conduct Damage Control? Is there something in the full rules that allows a situation that allows such a thing to happen (perhaps some bonus modifiers or technology)?
4-On which of the forums can I post my After Action Report from my first battles if I get a chance to write them?
5-If I buy the Revised Edition box set, do I also have to buy the Armageddon rules supplement to stay up to date on the rules, or is this optional? And will the material from this supplement be included in the 2nd Edition Rules when they come out next month?
Thanks in advance,
George