Why not? A skirmish level Fantasy game....
Call it:
Dungeon Quest
A band of adventurers versus the denzins of a dungeon seeking gold and glory. Players get to choose their roles in this, one playing the adventurers, the other playing the Dungeon Keeper, guiding his minions in defense of his lair.
Adventurers
Points = Gold, Gold allows you to hire new adventurers, buy equipment, and so on.
Warrior, Level 1
Gold: 10 gp
Size: 1
Move: 6"
Close Combat: 2xD6 (Broad Sword)
Target: 4+
Save: 6+ (Leather)
Kill: 6+
HP: 1
Equipment: Leather Armor, Broad Sword
Mage, Level 1
Gold: 15 gp
Size: 1
Move: 6"
Close Combat: 1d6 (Dagger)
Target: 4+
Save: -
Kill: 5+
HP: 1
Equipment: Dagger, Spell Book
Spell Book: Magic Missile (Range: 24", Damage: 1d6), Mage Armor (Armor: 5+), and Light