Hi guys
For a variety of reasons mostly involving things hitting me in the head I want to check the maths of something I'm doing with you guys.
I'm calculating average weapon damage for the different weapons in ACTA:SFU at various ranges.
I'm using the following formula
Weapon damage (at the range used) x Probability of hit
So a phaser-1 at 6" range becomes
2 x 0.83 = 1.66 points of damage
A phaser-2 at 6" becomes
2 x 0.66 = 1.33 points of damage
A photon torpedo (not overload) at 6" becomes
4 x 0.5 = 2 points of damage
A disruptor
2 x 0.66 = 1.33 points of damage
A plasma F (Average per d6 = 3.5)
7 x 1 (automatic hit) = 7 points of damage.
Am I doing this correctly or have I been hit in the head too many times?
I'm also creating a bang per buck value, using the formula
Non-alpha strike damage at 12" + alpha strike damage at 6" / points of ship
Is there a better way of expressing this in a non-whip out the graphical calculator way?
For a variety of reasons mostly involving things hitting me in the head I want to check the maths of something I'm doing with you guys.
I'm calculating average weapon damage for the different weapons in ACTA:SFU at various ranges.
I'm using the following formula
Weapon damage (at the range used) x Probability of hit
So a phaser-1 at 6" range becomes
2 x 0.83 = 1.66 points of damage
A phaser-2 at 6" becomes
2 x 0.66 = 1.33 points of damage
A photon torpedo (not overload) at 6" becomes
4 x 0.5 = 2 points of damage
A disruptor
2 x 0.66 = 1.33 points of damage
A plasma F (Average per d6 = 3.5)
7 x 1 (automatic hit) = 7 points of damage.
Am I doing this correctly or have I been hit in the head too many times?
I'm also creating a bang per buck value, using the formula
Non-alpha strike damage at 12" + alpha strike damage at 6" / points of ship
Is there a better way of expressing this in a non-whip out the graphical calculator way?