Nadia Grell
Banded Mongoose
Anyone who has converted the Reformation Coalition ships to Mongoose 2nd edition?
I converted them for T20, shifting them to MgT HG2022 should be easy enough to do.A direct conversion of the Aurora does not appear to be possible, since a single unit of Meson Spinal consumes more hardpoints than the ship has.
Oddly enough the typical fuel load is all that matters, not the engine difference.You also have the problem that the engines use entirely different rules. Jump fuel requirements were significantly less, but the maneuver drive as a reaction drive and required significant amounts of reaction mass on its own.
The MgT rules make it easier than the T20 conversion I did since there are rules for breakaway hulls, docking clamps and the like.You could build a ship similar to it (other than the spinal mount, which would have to be a bay). But it would be essentially a completely different ship with the same general concept.
Marc, GDW, and DGP didn't really have any plans for post rebellion.Like many things with TNE ship design doesn’t work quite right when compared to other Traveller rule sets. This plus other issues with the whole TNE setting makes me think that if/when mongoose does the rebellion they might default to Marc’s original plans for post rebellion.![]()
The same can be said of the xboat, the Gazelle, the Annic Nova etc.Yeah, you can make something sort of similar to an Aurora, but you cannot make an Aurora.
That was what TNE should have truly been crawling out of the ruin of the rebellion and there were some very good aspects of this. Unfortunately it was overshadowed by some vast changes in setting physics and a Virus that by its original description should have laid waste to the entire setting leaving no technological would untouched. A quarantine that completely ignores the fact that simply by warning the system of the virus you would be spreading it, let along what it should have done to the other races.What I liked with the TNE was the idea that you came from a small group of starsystems, with a very limited population. Which means that lives are important and when you go out and return home with some high tech loot, you affected the society. The fact that my players rather tried to convert those who tried to oppose them in order to get them to join the RC than to fight them.
well Stutterwarp was in FF&S so you could have backported it... I say this because I'm kinda temptedGDW in game authors are unreliable narrators, Virus was never all that powerful really. The collapse was due to over reliance on technology and lack of back up infrastructure on top of the strife caused by the Rebellion and the collapse as detailed in Hard Times.
The one thing I could not accept about it was that it would have any affect as described on the Imperium's neighbours, the convoluted explanation of every polity adopting the Imperial transponder... no, just no.
Personally I would have moved TNE many centuries further forward.
As to setting physics, Frank and Dave have both commented that the HEPlaR was a deliberate return to the reaction drive/fusion rocket/torchship paradigm of original '77 CT. I liked this since I had never been a fan of the MT magic reactionless thruster. Slight aside they discussed using stutterwarp in future Traveller setting because it worked so well in T:2300, just imaging the wailing that would have caused![]()
weren't T2k 2e and DC pretty close to the same system? I say this because I played a Twilight game with some Eldrich horrors in the 9th Guards Tank Division...I think they included it because they may have revisited T2300 at some point. They produced a lot more stuff for T:2300/2300AD than they did for MegaTraveller.
Had GDW continued then DC would have been reprinted as a d20 game, T2kv2.2, Merc2kv2.2 a T:2300v2.2 is not too much to ask for is it
Then we can start hacking the whole lot together...
Imagine a DC/merc crossover where the dark minions are thoroughly defeated, with a future history leading to 2300...