Aurora-class Clippers/Victrix Sloops and other (TNE) ships

A direct conversion of the Aurora does not appear to be possible, since a single unit of Meson Spinal consumes more hardpoints than the ship has.
 
You also have the problem that the engines use entirely different rules. Jump fuel requirements were significantly less, but the maneuver drive as a reaction drive and required significant amounts of reaction mass on its own.

You could build a ship similar to it (other than the spinal mount, which would have to be a bay). But it would be essentially a completely different ship with the same general concept.
 
A direct conversion of the Aurora does not appear to be possible, since a single unit of Meson Spinal consumes more hardpoints than the ship has.
I converted them for T20, shifting them to MgT HG2022 should be easy enough to do.

A note about the Clipper's spinal. I designated it as a fixed 100t bay meson, but now T20 has 200t main mounts I would adapt those to MgT.
 
You also have the problem that the engines use entirely different rules. Jump fuel requirements were significantly less, but the maneuver drive as a reaction drive and required significant amounts of reaction mass on its own.
Oddly enough the typical fuel load is all that matters, not the engine difference.
You could build a ship similar to it (other than the spinal mount, which would have to be a bay). But it would be essentially a completely different ship with the same general concept.
The MgT rules make it easier than the T20 conversion I did since there are rules for breakaway hulls, docking clamps and the like.

I did the Victrix, the Clipper and the Barekdoldin. They worked well enough for T20 use.
 
Easy enough...

Clipper:
600 Dt with lots of grapples for external pods.
Designed to J-2 and M-2 at 2080 Dt, J-3 at 1380 Dt.
Standard load: Ship's Boat, Cutter, 400 Dt Manta, 400 Dt external tank, 200 Dt pod, 4 × 100 Dt pods = 2080 Dt.
Meson Bay + some turrets.
20 Staterooms configured for double occupancy.
Med Bay, Laboratory, and Workshop for extended operations.
MCr 600 as standard design (w/o pods).
Skärmavbild 2025-04-20 kl. 13.19.png
 
Like many things with TNE ship design doesn’t work quite right when compared to other Traveller rule sets. This plus other issues with the whole TNE setting makes me think that if/when mongoose does the rebellion they might default to Marc’s original plans for post rebellion. 🤞🤞🤞🤞
 
Like many things with TNE ship design doesn’t work quite right when compared to other Traveller rule sets. This plus other issues with the whole TNE setting makes me think that if/when mongoose does the rebellion they might default to Marc’s original plans for post rebellion. 🤞🤞🤞🤞
Marc, GDW, and DGP didn't really have any plans for post rebellion. :)

Charles Gannon did, some of his pitches are available online still and you can see some ideas made it all the way to TNE.

Several fan projects have suggested ways for the Rebellion to have come to a conclusion without going the TNE route.
 
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I must be one of the few that loved TNE.
I was not a big fun of using Virus ships or fleets. I had them as boogieman that might appear and often used it as news and rumours that a ship or small fleet had been spotted and attacked something. But my players rarely encountered them.

What I liked with the TNE was the idea that you came from a small group of starsystems, with a very limited population. Which means that lives are important and when you go out and return home with some high tech loot, you affected the society. The fact that my players rather tried to convert those who tried to oppose them in order to get them to join the RC than to fight them.
The idea that a few person can affect so much for so many was very much meaning for me as my great grandparents were all from UK. My maternal great grandfather/mother took their two boats and went over to Dunkerque and brought back soldiers from France. And my paternal great grandfather got a medal in the Battle of Britain as a RAF spitfire pilot. So playing the RC this way was very much my game.
In traveller year 1105 - you are just part of the gray mass of millions of billions people. in TNE you are one of the few daring to go out into the unknown and brave the dangers to explore, and help your people.

But I totally understand why others do not love it
 
I loved T:NE setting and game style. I am a big fan of reaction drives and the space exploration and recontact elements are lots of fun.

I'm not a fan of "We had to blow up the Third Imperium to make this, because there's nowhere else we could have put a the RCES except in a ruined 3I."

I'm indifferent to the entirely new game mechanics. They worked okay, but I don't know what advantage there was to *me* to the change.
 
What I liked with the TNE was the idea that you came from a small group of starsystems, with a very limited population. Which means that lives are important and when you go out and return home with some high tech loot, you affected the society. The fact that my players rather tried to convert those who tried to oppose them in order to get them to join the RC than to fight them.
That was what TNE should have truly been crawling out of the ruin of the rebellion and there were some very good aspects of this. Unfortunately it was overshadowed by some vast changes in setting physics and a Virus that by its original description should have laid waste to the entire setting leaving no technological would untouched. A quarantine that completely ignores the fact that simply by warning the system of the virus you would be spreading it, let along what it should have done to the other races.
 
GDW in game authors are unreliable narrators, Virus was never all that powerful really. The collapse was due to over reliance on technology and lack of back up infrastructure on top of the strife caused by the Rebellion and the collapse as detailed in Hard Times.

The one thing I could not accept about it was that it would have any affect as described on the Imperium's neighbours, the convoluted explanation of every polity adopting the Imperial transponder... no, just no.

Personally I would have moved TNE many centuries further forward.

As to setting physics, Frank and Dave have both commented that the HEPlaR was a deliberate return to the reaction drive/fusion rocket/torchship paradigm of original '77 CT. I liked this since I had never been a fan of the MT magic reactionless thruster. Slight aside they discussed using stutterwarp in future Traveller setting because it worked so well in T:2300, just imaging the wailing that would have caused :)
 
GDW in game authors are unreliable narrators, Virus was never all that powerful really. The collapse was due to over reliance on technology and lack of back up infrastructure on top of the strife caused by the Rebellion and the collapse as detailed in Hard Times.

The one thing I could not accept about it was that it would have any affect as described on the Imperium's neighbours, the convoluted explanation of every polity adopting the Imperial transponder... no, just no.

Personally I would have moved TNE many centuries further forward.

As to setting physics, Frank and Dave have both commented that the HEPlaR was a deliberate return to the reaction drive/fusion rocket/torchship paradigm of original '77 CT. I liked this since I had never been a fan of the MT magic reactionless thruster. Slight aside they discussed using stutterwarp in future Traveller setting because it worked so well in T:2300, just imaging the wailing that would have caused :)
well Stutterwarp was in FF&S so you could have backported it... I say this because I'm kinda tempted
 
I think they included it because they may have revisited T2300 at some point. They produced a lot more stuff for T:2300/2300AD than they did for MegaTraveller.

Had GDW continued then DC would have been reprinted as a d20 game, T2kv2.2, Merc2kv2.2 a T:2300v2.2 is not too much to ask for is it :)

Then we can start hacking the whole lot together...

Imagine a DC/merc crossover where the dark minions are thoroughly defeated, with a future history leading to 2300...
 
I think they included it because they may have revisited T2300 at some point. They produced a lot more stuff for T:2300/2300AD than they did for MegaTraveller.

Had GDW continued then DC would have been reprinted as a d20 game, T2kv2.2, Merc2kv2.2 a T:2300v2.2 is not too much to ask for is it :)

Then we can start hacking the whole lot together...

Imagine a DC/merc crossover where the dark minions are thoroughly defeated, with a future history leading to 2300...
weren't T2k 2e and DC pretty close to the same system? I say this because I played a Twilight game with some Eldrich horrors in the 9th Guards Tank Division...
 
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