Trying to create a T2300 character using Traveller 2e and the current T2300 setting book, please let me know if I missed anything!
So rolled characteristics ending up with a UPP of 868BB7
Have a copy of Central Casting book so rolled nationality resulting in Zimbabwe a Tier 4 nation in the T2300 setting I believe?
So a Core Worlder with a Normal Body Type.
Initial Skills: Science/History 0 and Informatics also at 0
How are Languages handled?
According to the Central Casting book Zimbabweans speak Rhodesia but making him join the Foreign Legion gives him Language/French so I'm hoping that covers that problem!
Anyway skill selection select one from the table on page 89 went for Flyer at 0
Education at B means 2 extra skills namely Animals and Electronics also at 0
So Core Background Options on page 90: rolled Neural Jack, Internal Clock and Rival/1
Focus drew a card from the deck getting 9 of Diamonds meaning wealth so the character seems financial wealth to help counter the poverty of their childhood?
Rolled Ally/1, Property/1 and Dependent so wherever the game starts they own a small farm out on the frontier where their families living and he often has to travel to make ends meet.
So try university for the first tour rolled a 7+1(edu) so pass entrance and rolled a 9+1 versus an Interview 7+ check so graduate but no high honours using this to enter the Army successfully gaining their Commission by doing so and the La Legion Strangers e plains why he speaks French!
So Navigation 0 and Electronics/Computers 1 increasing Edu to C.
Graduating means both skills above increase to 1 & 2 respectively with Edu going up by 2 to E this is using Traveller 2e rules mind you!
It also allows a +1 to qualify for a variety of careers and a chance to make a commission roll if part of the career they're entering has one.
So joins the Army at rank O1.
The event for his time at the University involved picking up a new skill as a hobby which is Mechanic at 0
Army career the commission roll was a 10, rolled an 8 on the End check to qualify and a 9 on the Survival check with a 6+2 for the advancement check meaning he ends his first Tour at O2 rank.
Basic Training: Athletics 0, Gun Combat 0, Heavy Weapons 0, Melee 0, Recon 0 and a choice between Drive or Vacc Suit at 0
Event: Gets involved in an urban conflict gaining Stealth skill at 1 with Leadership at 1 because of Officer rank.
Skill gained because of advancement is Athletics/Coordination 1
Second tour fails the Survival check and on the mishap table end up cashiered due to a rivalry with a fellow officer very tempted to turn this into Rival/2 instead of 2 Rivals at 1!
So only two benefit rolls with Lv2,500 and +1 Endurance could go Neural Sheathing for Fast/1 but Endurance is handier!
So at age 26 William Okeke is a former Army Infantry Caporal
UPP 869BE7
Skills: Animals 0, Athletics/Coordination 1, Electronics/Computers 2, Flyer 0, Gun Combat 0, Heavy Weapons 0, Informatics 0, Languages/Rhodesia 1, /French 0, Leadership 1, Mechanic 0, Melee 0, Navigation 1, Recon 0, Science/History 1, Stealth 1, Vacc Suit 0*
Background:
Internal Clock (actually has a keen internal sense of timing), Neural Jack (assume allows him to use Electronics/Computer to WiFi access computers, etc), Rival/2 (Former superior who had him kicked out because they both vied for the same promotion now a local bigwig and occasional pain in the ass!), Ally/1 (a fellow veteran they jointly own farms on the same frontier world), Property/1 (the small farm on the frontier) and Dependent (family).
Okay I'm thinking Drive 0 might be a better choice than Vacc Suit!
So any mistakes?
So rolled characteristics ending up with a UPP of 868BB7
Have a copy of Central Casting book so rolled nationality resulting in Zimbabwe a Tier 4 nation in the T2300 setting I believe?
So a Core Worlder with a Normal Body Type.
Initial Skills: Science/History 0 and Informatics also at 0
How are Languages handled?
According to the Central Casting book Zimbabweans speak Rhodesia but making him join the Foreign Legion gives him Language/French so I'm hoping that covers that problem!
Anyway skill selection select one from the table on page 89 went for Flyer at 0
Education at B means 2 extra skills namely Animals and Electronics also at 0
So Core Background Options on page 90: rolled Neural Jack, Internal Clock and Rival/1
Focus drew a card from the deck getting 9 of Diamonds meaning wealth so the character seems financial wealth to help counter the poverty of their childhood?
Rolled Ally/1, Property/1 and Dependent so wherever the game starts they own a small farm out on the frontier where their families living and he often has to travel to make ends meet.
So try university for the first tour rolled a 7+1(edu) so pass entrance and rolled a 9+1 versus an Interview 7+ check so graduate but no high honours using this to enter the Army successfully gaining their Commission by doing so and the La Legion Strangers e plains why he speaks French!
So Navigation 0 and Electronics/Computers 1 increasing Edu to C.
Graduating means both skills above increase to 1 & 2 respectively with Edu going up by 2 to E this is using Traveller 2e rules mind you!
It also allows a +1 to qualify for a variety of careers and a chance to make a commission roll if part of the career they're entering has one.
So joins the Army at rank O1.
The event for his time at the University involved picking up a new skill as a hobby which is Mechanic at 0
Army career the commission roll was a 10, rolled an 8 on the End check to qualify and a 9 on the Survival check with a 6+2 for the advancement check meaning he ends his first Tour at O2 rank.
Basic Training: Athletics 0, Gun Combat 0, Heavy Weapons 0, Melee 0, Recon 0 and a choice between Drive or Vacc Suit at 0
Event: Gets involved in an urban conflict gaining Stealth skill at 1 with Leadership at 1 because of Officer rank.
Skill gained because of advancement is Athletics/Coordination 1
Second tour fails the Survival check and on the mishap table end up cashiered due to a rivalry with a fellow officer very tempted to turn this into Rival/2 instead of 2 Rivals at 1!
So only two benefit rolls with Lv2,500 and +1 Endurance could go Neural Sheathing for Fast/1 but Endurance is handier!
So at age 26 William Okeke is a former Army Infantry Caporal
UPP 869BE7
Skills: Animals 0, Athletics/Coordination 1, Electronics/Computers 2, Flyer 0, Gun Combat 0, Heavy Weapons 0, Informatics 0, Languages/Rhodesia 1, /French 0, Leadership 1, Mechanic 0, Melee 0, Navigation 1, Recon 0, Science/History 1, Stealth 1, Vacc Suit 0*
Background:
Internal Clock (actually has a keen internal sense of timing), Neural Jack (assume allows him to use Electronics/Computer to WiFi access computers, etc), Rival/2 (Former superior who had him kicked out because they both vied for the same promotion now a local bigwig and occasional pain in the ass!), Ally/1 (a fellow veteran they jointly own farms on the same frontier world), Property/1 (the small farm on the frontier) and Dependent (family).
Okay I'm thinking Drive 0 might be a better choice than Vacc Suit!
So any mistakes?