Attacking after Evading

Grimolde

Mongoose
You cannot attack on your next CA after Evading.

Would the following rule upset things too much?

If you Evade you can now attack on your next CA at a quarter of your ‘attack’ skill rounded up.


Has anyone used a similar ruling?
 
I created a similar sort of house rule. Mine is this:

If you evade, you cannot attack on your next CA- with one exception: Small throwing weapons can still be thrown as normal.

One of my players wants to play an assassin who dual wields and throws daggers. I like my house rule because I feel dual wielding gets overshadowed by shields, and this (along with some other house rules I'm thinking of) will give my assassin player some advantages that give dual wielding a unique feel, without eclipsing the other weapon styles.

As for your rule... I'm not sure. I'm not really familiar enough with the system to know if that would break it.
 
Grimolde said:
You cannot attack on your next CA after Evading.

Would the following rule upset things too much?

If you Evade you can now attack on your next CA at a quarter of your ‘attack’ skill rounded up.


Has anyone used a similar ruling?

Best thing to do is try it out in a combat and see how things work. If it strikes the right balance for you then keep it for your games.
 
Grimolde said:
You cannot attack on your next CA after Evading.

Would the following rule upset things too much?

If you Evade you can now attack on your next CA at a quarter of your ‘attack’ skill rounded up.


Has anyone used a similar ruling?

It won't break the system but I doubt it would be satisfying in practice. E.g. Eric the Evader makes an evade skill then strikes back with this 100% rapier which is now 25%. The most likely outcome is that he misses, loses 1 CA and risks the opponent parrying and getting a CM.

I've been playing RQII for a while now and I've found that Evade works perfectly well because generally PCs try not to have to use Evade. It's one of those things that works better in play than it looks on paper. At least that's my experience.

Agreed with the throwing things idea though. Pleasing coolness factor and fits conceptually so if a player wanted their character to be able to throw knives/shuriken/puppies after an evade, I would say yes.

Similarly, if a character wanted a rapier wielding swashbuckler to be able to attack after an evade, I would allow it as part of their combat style but only if they win the evade.
 
Deleriad said:
Similarly, if a character wanted a rapier wielding swashbuckler to be able to attack after an evade, I would allow it as part of their combat style but only if they win the evade.

Or grant "Attack After Evade" as a CM available to Panash cultists...
 
Caustic Marinade said:
I created a similar sort of house rule. Mine is this:

If you evade, you cannot attack on your next CA- with one exception: Small throwing weapons can still be thrown as normal.

That is pretty cool. I may allow that with a pistol in my Clockwork & Chivalry campaign.
 
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