ASSETS and VP SCORING IN TOURNEYS

Gregor

Mongoose
What are folks thoughts on the way assets work for victory points??

eg Shoot a nuke and you are denying the enemy 300 vps even if you hit nothing - you're probaly going to get 150-200 on top of that. In the above example - if both armies wipe each other out then you win by 300vps.

Of course if you get vps for being within an area, or exiting the board then you lose it in that calculation, but lose less than the opponent would gain for taking you down to half strength.

Should nukes possibly be reduced in cost but the opposition get the vp for the nuke if it is used ??

Should vps be awarded for reliants etc that are taken down ??

In the extreme case of say 1000 pts assets which are successfully fired - it becomes tough for the opposition to register a significant win even if they do wipe you out - is this sensible in terms of balancing wins / losses and game points in a competition ??
 
One fairly crude option is to get the ratio of disposable assets, munitions, drop pods or whatever to be added to your vps at end of game.

% points of enemy on table forces destroyed / value of assets added to your score

100 / 100%
75-99 / 75%
50-74 / 50%
25-49 / 25%
0-24 / 0%

This does mean that if you destroy the enemy force you get the full value for wiping him out.
 
assets

if used you award your oponent 50% vps of there value

if used on first turn you award your oponent full value in vps.

if unused by end of game you gain 50% vps as long as the unit was deployed on the table and not held in reserve.

this would modify how people see and use there assets i think.
 
Would have to work on that for the Arachnids though - Carrion bugs are considered "Command Assets", while all types of tunnel entrances and tunneling markers are labled "Tunnel Assets". At PL3, even Endless Tide is listed as a "Command Asset". Arachnid armies could be bankrupted in a hurry! :(
 
Carrion and the like are already factored in to unit points costs - I'm thinking along the lines of tunnels, tunnel markers, bunkers and other defences, rapiers and other hardware, drop pods and disposable munitions such as blizzards and plasma grenades, not to mention nukes. Air assets will probably have to feature as well.

Basically everyone has to be able to get the full vp for wiping an enemy out - making this on table forces removes the cheesiness of holding things off table so your opponent can't get the points for them.
 
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