What are folks thoughts on the way assets work for victory points??
eg Shoot a nuke and you are denying the enemy 300 vps even if you hit nothing - you're probaly going to get 150-200 on top of that. In the above example - if both armies wipe each other out then you win by 300vps.
Of course if you get vps for being within an area, or exiting the board then you lose it in that calculation, but lose less than the opponent would gain for taking you down to half strength.
Should nukes possibly be reduced in cost but the opposition get the vp for the nuke if it is used ??
Should vps be awarded for reliants etc that are taken down ??
In the extreme case of say 1000 pts assets which are successfully fired - it becomes tough for the opposition to register a significant win even if they do wipe you out - is this sensible in terms of balancing wins / losses and game points in a competition ??
eg Shoot a nuke and you are denying the enemy 300 vps even if you hit nothing - you're probaly going to get 150-200 on top of that. In the above example - if both armies wipe each other out then you win by 300vps.
Of course if you get vps for being within an area, or exiting the board then you lose it in that calculation, but lose less than the opponent would gain for taking you down to half strength.
Should nukes possibly be reduced in cost but the opposition get the vp for the nuke if it is used ??
Should vps be awarded for reliants etc that are taken down ??
In the extreme case of say 1000 pts assets which are successfully fired - it becomes tough for the opposition to register a significant win even if they do wipe you out - is this sensible in terms of balancing wins / losses and game points in a competition ??