EDG said:
tbeard1999 said:
4. In general, I notice that comments on game company forums tend to be dispropotionally supportive. In my own email group for my rules, A Fistful of TOWs, this is certainly the case (positive comments outweigh negative ones by probably 100 to 1). So I don't know how much stock we can really place in your observation that the Mongoose forum denizens seem happy with the mechanic. I also imagine that people tend to join forums for things they like, not things they dislike. If the RPG was not called "Traveller", I'd never have wasted time criticizing it.
I think that most people are here because they want to playtest the Traveller system, not because they're Mongoose fans.
The two are not mutually exclusive. However, I stand by the observation that most comments in game company forums tend to be positive, even in playtesting. Since many games fail in the market, I presume that the company takes this statistical tendency into account when weighing those opinions.
As I noted, my own experience strongly confirms this observation.
Now, this does not mean that the opinions of such people should be disregarded. Someone who
loves Mongoose can still accurately judge the system. That said, it would be very unwise to conclude that a game will be beloved by the market just because a majority of public comments on your forum are positive. But hey...it's not my money at stake here.
But consider this hypothetical. If you were making a bet on which team was most likely to win next year's Super Bowl, would you bet on the team that a majority of people in Dallas, Texas publicly say is most likely to win the Super Bowl?
For a playtest to work, people have to be honest and unbiased, and the designers have to be open to suggestions to change the system
Oh I agree. But I think that you would agree that
public comments are about as reliable as public ballots are. Far more important, in my opinion, is for the playtesters to be given an anonymous forum in which they can express complaints. In addition, I would note that it is not the playtester's job to write the rules. Rather, the playtester should
test the rules and the designer should do his job and fix them. Of course, suggestions are fine. But in my own experience, I found that very few playtest suggestions were workable. At the end of the day, it was my job to address (or dismiss) the flaws that led to criticisms.
if the playtesters really don't like something - and it does sound like Mongoose are looking at the game engine again though and tweaking some numbers to try to make it work better. Whether it works to your satisfaction is another matter, but at least they're looking at it.
Is this really true? I mean, have the game mechanics really changed very much from v1.0 of the playtest rules? If not, then either Mongoose had a brilliant design from the get-go or they really aren't listening.
I've not seen any instances here where people are biased in favour of the playtest rules just because it's Mongoose
Well, surely you wouldn't expect someone to come out and say this explicitely. In my experience, how folks act indicates far more about their true opinions than what they say.
but I have seen instances where people just say "eh, I don't think it's a problem so I don't care for your fixes" - which might be what you're seeing.
Maybe, but I have no problem with someone saying that. What I do have a problem with is some fenderhead who actually asserts that my
factual assertions should be ignored because I don't like the system. Surely you'd agree that this is absurd.
Facts are facts and they stand independently of the biases if the person asserting them. I must admit to a very limited amount of patience with folks who are unable to grasp this simple point.
Certainly, the incredible willingness of supporters to suggest fixes (rather than defend the current mechanics as written) offers some support for this proposition <that they are not using the rules as written>.
If they're doing that then they really should be telling Mongoose why they are making the tweaks to the system and how their tweaks make it work better. Then Mongoose will know what needs to be fixed.
Well, I am certain that these folks have told Mongoose this. But you appear to be missing my point -- if a playtester is not playing the rules as written, then it would be very foolish to rely on positive feedback from him.
I'd suggest that you try to present your case more coherently
Already done that ad nauseum. If there are specific criticisms that you don't understand, I'll reply. But at this point, I think I've been very clear on what I dislike and why.
and objectively - if you've found a real statistical problem then Mongoose should be taking notice
They have no defense if they haven't. I've posted them here, in the COI forum and sent them via email to Mongoose. And at the end of the day, no one has effectively challenged them.
FWIW, looks to me like the key problem in the T/E system is that the designer seems unaware that the normal d6 distributions are inapplicable.
But I'd suggest focussing on suggestions to fix it (and test them out) rather than talk about how crap the current system is - that'll get more people on your side.
Well, I really don't care about getting people on my side. As noted, the nature of these types of forums will favor fans over critics. And I
have tried to fix the system. It simply does not seem to be fixable. Not that it's my job to fix it, of course. I have also statistically analysed a number of proposed alternatives and even given my opinion on which is best. So, I think I've been "constructive" in any meaningful definition of the term.
The problem, in my opinion, is not that the T/E and initiative systems need to be tweaked. My criticisms are systemic; the systems cannot help but yield these defective (IMHO) results.
In any case, the existence of a problem is not affected by my inability to fix the problem. I cannot repair a broken car engine...but I can tell when it won't start or runs rough.
And by the way--is assault rifle damage gonna be fixed?