Deleriad said:There is an argument that RQ3 massively disfavoured dodge.
In MRQ, dodge is a VITAL skill. Forget trying to avoid other people trying to hit you, just look at the list of free hits under the reaction rules...
"¨ If the enemy readies a weapon. If the free attack causes damage, the enemy must make a Dodge test or drop the weapon instead of readying it."
If for any reason, you need to ready a new weapon while you're in combat and you can't dodge, you're stuffed.
My group noticed this last session and figured 2 options for those with low dodge, neither good...
1) Run away, ready your weapon and come back ( ie, 3CAs spent + at least 1 free hit and if your opponent isn't otherwise engaged, he could just chase you so you can never rearm ).
2) Unarmed combat.
As my character uses a Rapier ( impale & fail aths roll = no effective weapon ), I'm rather concerned about this, especially as my effective dodge is currently negative.
Suffice to say, increasing my dodge has become a priority, even though I may never use it to avoid an attack.