Vatras said:Haha, good try
Read page 38 completely:
Only the highest AP and its penalty is used, wearing multiple armor has no effect except to increase your encumbrance.
RosenMcStern said:Furthermore, it is explicitly stated that the protection values for chainmail already include the leather padding that is worn underneath.
Trifletraxor said:Anyone know which thread contains atxatg's fleshed out armour tables? The one found in the wiki? Would like to see a bigger version.
Adept said:Heck, what did they think the default was? People wearing maille over a regular linen shirt parhaps? Gah![]()
Nagisawa said:Apparently they have nipples of steel...
Durand Durand said:Nagisawa said:Apparently they have nipples of steel...
Nipples of Steel [Legendary Ability]
4 Hero Pint, Resistance 90%+, Con 15+
You have nipples of steel and can wear metal armour withough padding with no chaffing.
DD
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Adept said:I have to say I appreciate Mongoose putting an armour penalty into their version of RQ. It makes sense and is realistic. Personally I'd propably round it up to the nearest 10% for ease of gaming though.
Adept said:I have to say I appreciate Mongoose putting an armour penalty into their version of RQ. It makes sense and is realistic. Personally I'd propably round it up to the nearest 10% for ease of gaming though.
simonh said:The prefered solution round here seems to be to only apply the armour penalty to fatigue rolls.
Rurik said:That is why I started using armor penalty again. The 'Unholy Trio' of High Skills, Precise Attacks, and Armor Penalties don't look so good from a theoretical point of as far as rules vs. realism go, but as far as gameplay goes they work well together.
Rurik said:Adept said:I have to say I appreciate Mongoose putting an armour penalty into their version of RQ. It makes sense and is realistic. Personally I'd propably round it up to the nearest 10% for ease of gaming though.
I don't know a single SCA'er (as in someone who actually fights in armor) who likes the Armor Penalties in MRQ.
simonh said:Rurik said:That is why I started using armor penalty again. The 'Unholy Trio' of High Skills, Precise Attacks, and Armor Penalties don't look so good from a theoretical point of as far as rules vs. realism go, but as far as gameplay goes they work well together.
I think they work appalingly together. PA/armoour penalties kind of work for strating characters, but break horribly at much over 100%.
Let's consider two 'typical' highly skilled characters, with say 120% sword skills. The can each wear as much armour as they like as they're successful adventurers, plus they have 4 points of magical protection available either from personal Rune Magic, Shield, a magic item, etc which seems reasonable.
Character A opts for plate mail at 6 points protection and -42% armour modifier. Character B opts for no armour at all and precise attacks all the time.
Character A has both attack and parry at 78% due to the armour penalty, and his armour and magic are irrelevent.
Character B attacks at 80%, but parries at 120% and his 4 points of magical protection are in full effect.
I know who's shoes I'd rather be in.