This might be a silly question, but I have just finished FftD and was lucky enough to purchase a helmet (+2EP) and chainmail waistcoat (+4EP) whilst in Holmguard.
My presumption is that the EP bonus is added to your base figure as opposed to your current figure that can never go above the base. To me this makes sense as armour is protecting and not healing.
My only issue is in the paragraph at the front of the book that says your EP can never go above the starting figure.
if you do say that the armour bonus is an addition to your base score - do you then lose items of armour when your EP falls? If so do you lose your armour as soon as you lose enough EP, or when you are nearly dead?
i.e. you have an EP of 29 and an EP Bonus of 6 giving an EP Total of 35.
Do you lose your EP from the armour first (cannot be recovered) or your life first (can be recovered)
You receive say -8 EP, if you take the damage on the armour first then you would in theory have destroyed your helm and chainmail and lost 2EP from your own life, of which healing will only restore 2EP. As opposed to losing 8EP of your life, all of which can be restored and you only start to damage the armour towards the end.
My presumption is that the EP bonus is added to your base figure as opposed to your current figure that can never go above the base. To me this makes sense as armour is protecting and not healing.
My only issue is in the paragraph at the front of the book that says your EP can never go above the starting figure.
if you do say that the armour bonus is an addition to your base score - do you then lose items of armour when your EP falls? If so do you lose your armour as soon as you lose enough EP, or when you are nearly dead?
i.e. you have an EP of 29 and an EP Bonus of 6 giving an EP Total of 35.
Do you lose your EP from the armour first (cannot be recovered) or your life first (can be recovered)
You receive say -8 EP, if you take the damage on the armour first then you would in theory have destroyed your helm and chainmail and lost 2EP from your own life, of which healing will only restore 2EP. As opposed to losing 8EP of your life, all of which can be restored and you only start to damage the armour towards the end.