Ah, let's take a trip down memory lane to issue #26 of S&P Wargamer. I dropped in this idea for a "neutral but nasty" NPC nearly two years ago. It was sort of a third player character to the wargame. I called it Araneae muscipula, or the KLendathu Bug Trap commonly. I thought of it as functioning as an organic minefield.
It was native to Klendathu but seemed to follow the Arachnid Hosts as they seeded outbound worlds. Ground areas where these were spotted were rich with nutrients that the fungus and other fast growing plants needed to grow that the Bugs fed upon.
Rumors among new MI troops from boot camps that the Bugs ate humans were quickly spread early in the war. This was of course untrue, as the argument could be easily brought forth that the Bugs had not known of humans so could logically not have been eating of them. The rumors were born from just a single procedure for Bug information and intelligence gathering, used by a specific Bug type.
The nutrition byproduct of the KBTs of course came from the unlucky Warrior Bugs that strayed too close to the "Bug Traps" while grazing. Thus, a closed system of mutual food generation was used between these natural enemies.
Whether hitching a ride by attaching their spoor to outbound Bug Hosts or intentionally taken along with them by order of the Brain Bugs, these large similes of Terran fly traps can serve as tokens of Arachnid ownership of a planet when seen by human colonists taking root. When seen in clusters, these plants serve as "Keep Out" signposts to Arachnids of the intelligent type and to all other sentient Races.
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I recently got these out and decided to give them a try at painting. Being very flexible, I had skipped doing this when I first converted them from jellyfish models. I was pleased that my paint did seem to work, and so I gave them a wash with diluted artist ink as well. I'm liking them even better than before.
My main inspiration for making these was the special flinch rule that was built into the game system. If a player were to successfully flank an enemy group, even if they survived combat they could flinch 2" back and get entangled in these neutral pieces. While a player might attack the KBTs early in the game just to clear them out, they might choose to not do so in the hopes that the other player might get himself enmeshed. Besides, if you focus on these the other player will be focusing his attention on you.
My other inspiration for these was of course the movie Soylent Green... :wink:
It was native to Klendathu but seemed to follow the Arachnid Hosts as they seeded outbound worlds. Ground areas where these were spotted were rich with nutrients that the fungus and other fast growing plants needed to grow that the Bugs fed upon.
Rumors among new MI troops from boot camps that the Bugs ate humans were quickly spread early in the war. This was of course untrue, as the argument could be easily brought forth that the Bugs had not known of humans so could logically not have been eating of them. The rumors were born from just a single procedure for Bug information and intelligence gathering, used by a specific Bug type.
The nutrition byproduct of the KBTs of course came from the unlucky Warrior Bugs that strayed too close to the "Bug Traps" while grazing. Thus, a closed system of mutual food generation was used between these natural enemies.
Whether hitching a ride by attaching their spoor to outbound Bug Hosts or intentionally taken along with them by order of the Brain Bugs, these large similes of Terran fly traps can serve as tokens of Arachnid ownership of a planet when seen by human colonists taking root. When seen in clusters, these plants serve as "Keep Out" signposts to Arachnids of the intelligent type and to all other sentient Races.

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I recently got these out and decided to give them a try at painting. Being very flexible, I had skipped doing this when I first converted them from jellyfish models. I was pleased that my paint did seem to work, and so I gave them a wash with diluted artist ink as well. I'm liking them even better than before.
My main inspiration for making these was the special flinch rule that was built into the game system. If a player were to successfully flank an enemy group, even if they survived combat they could flinch 2" back and get entangled in these neutral pieces. While a player might attack the KBTs early in the game just to clear them out, they might choose to not do so in the hopes that the other player might get himself enmeshed. Besides, if you focus on these the other player will be focusing his attention on you.
My other inspiration for these was of course the movie Soylent Green... :wink: