Hi all Iv'e been thinking about how some of the runes got left out in the cold and didn;t get any spells, and some runes only got one or two, so until we get a bigger list of spells, here are a few "Any Rune" spells...
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Rune bolt
Casting time 1, instant, magnitude 1, progressive, ranged, resist dodge
Runes: any
A beam of energy arcs from the from the casters hand coloured by the energy of the rune it is being cast through.
If successful rune bolt strikes its target in one random location doing 1d4 (per magnitude) of energy damage based on energy of the rune used. (Water runes do water damage, and possibly extra damage to fire based creatures, law does law damage and possibly extra to chaos creatures etc. All extra damage is done at the GM’s discursion and/or by the targets vulnerabilities.)
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Rune Shield
Casting time 1, duration 5, magnitude 1, progressive, touch
Runes: any
A barely visible mesh of energy circles the target coloured by the energy of the rune it is being cast through.
For every point of Magnitude of this spell, one armour point is added to every hit location of the target. This stacks with any existing armour and is treated in the same way (so a precise attack can bypass it normally).
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I decided to make them less powerfull than simmilar spells, so that those runes that already had spells like these don't get a bashing.
so what does everyone think? are there suggestions? do you want any more "any rune" spells? or would like more specific rune spells?
*********************
Rune bolt
Casting time 1, instant, magnitude 1, progressive, ranged, resist dodge
Runes: any
A beam of energy arcs from the from the casters hand coloured by the energy of the rune it is being cast through.
If successful rune bolt strikes its target in one random location doing 1d4 (per magnitude) of energy damage based on energy of the rune used. (Water runes do water damage, and possibly extra damage to fire based creatures, law does law damage and possibly extra to chaos creatures etc. All extra damage is done at the GM’s discursion and/or by the targets vulnerabilities.)
*********************
Rune Shield
Casting time 1, duration 5, magnitude 1, progressive, touch
Runes: any
A barely visible mesh of energy circles the target coloured by the energy of the rune it is being cast through.
For every point of Magnitude of this spell, one armour point is added to every hit location of the target. This stacks with any existing armour and is treated in the same way (so a precise attack can bypass it normally).
*********************
I decided to make them less powerfull than simmilar spells, so that those runes that already had spells like these don't get a bashing.
so what does everyone think? are there suggestions? do you want any more "any rune" spells? or would like more specific rune spells?