Deleriad said:
On the axe and dagger front what normally happens is that the person with Evade tries to run away (change range) or keeps evading until an incoming attack misses at which point he has a CA advantage and can either freely close or freely run away.
Delariad has nailed it on the nose. In real life you are left with two options. You either try to withdraw and avoid engagement entirely... or you take a chance and jump into grappling range. Standing there and trying to bob and weave is effectively suicide.
I can't recall how many times I've re-iterated this, but
swashbucklers don't defend themselves by dodging. Even in the movies they
parry 95% of attacks. When they do dodge it is more for dramatic effect than a necessity - just as when someone is wounded, their opponent is gracious enough to let them recover from the potentially serious wound.
However these 'dodges' are effectively evades and the protagonist doesn't immediately counter-attack, but normally uses the moment to reposition themselves, regain balance or disengage completely.
Remember we are talking about 4-6 CAs occurring in a 5 second combat round here, so the evade is a very quick action, even if it does place you at a mechanical disadvantage. Its something you do in extremis, not as a natural part of sword fighting. YGMV of course.
If you are looking to emulate classical Errol Flynn movies, Scaramouche, the Three Musketeers take a look at the dozens of YouTube clips and see for yourself.
