antifighter

Hi Bernie!

After all fighters and ships have moved, check to see if there are fighter stands within 2" of any ships with Anti-Fighter traits. Measure peg of ship to fighter base/counter edge.
If so, the ship player allocates dice equal to their AF trait amongst those fighter flights in 2", splitting the total between multiple flights as they see fit.
Roll the dice, and every one that matches or beats the Fighter Hull value generally kills a flight. No Dodge is allowed.
Fighters in dogfights with your own fighters are not eligible.
Some fighters, like Shadows, may have Shields. In the Shadow's case, this means TWO hits are required per flight.
Advanced AF gives a +1 on the roll, thus treating the Fighter Hull as if 1 lower.

AF traits "reload" at the end of the next Movement phase.

That's about it, I think.

-Dale
 
Rorschach said:
Hi Bernie!

After all fighters and ships have moved, check to see if there are fighter stands within 2" of any ships with Anti-Fighter traits. Measure peg of ship to fighter base/counter edge.
If so, the ship player allocates dice equal to their AF trait amongst those fighter flights in 2", splitting the total between multiple flights as they see fit.
Roll the dice, and every one that matches or beats the Fighter Hull value generally kills a flight. No Dodge is allowed.
Fighters in dogfights with your own fighters are not eligible.
Some fighters, like Shadows, may have Shields. In the Shadow's case, this means TWO hits are required per flight.
Advanced AF gives a +1 on the roll, thus treating the Fighter Hull as if 1 lower.

AF traits "reload" at the end of the next Movement phase.

That's about it, I think.

-Dale

Sadly the Shadow Fighter shield does not work against Dogfights or against AF or AFF - it might be worth something if it did - see various threads I started on this.............. :shock:
 
The fighter article in S&P50 says that the Shadow Fighter shield does work against AF:
"The shadow fighter has the unique distinction of being the only fighter with the shields trait. Unfortunately this doesn’t protect them in a dogfight, however it does make them especially difficult ships to kill with anti-fighter defences."

The Escort article in S&P has me scratching my head though. It seems you can shoot at fighters that just got into a dogfight(as per their discussion about donating AF dice to fighters). I find it kind of weird that Escorts can magically pick out fighters from friendlies 8" away, but can't hit enemies uncluttered by friendlies 2.1" away. Is there some wording that I am missing that says you cannot fire into a dogfight that was going on at the beginning of the turn? That would explain the article somewhat. Also, being able to use AF against NEW dogfights makes The Vorlon Fighter's AF usable.
 
darklord4 said:
The fighter article in S&P50 says that the Shadow Fighter shield does work against AF:
"The shadow fighter has the unique distinction of being the only fighter with the shields trait. Unfortunately this doesn’t protect them in a dogfight, however it does make them especially difficult ships to kill with anti-fighter defences."

The Escort article in S&P has me scratching my head though. It seems you can shoot at fighters that just got into a dogfight(as per their discussion about donating AF dice to fighters). I find it kind of weird that Escorts can magically pick out fighters from friendlies 8" away, but can't hit enemies uncluttered by friendlies 2.1" away. Is there some wording that I am missing that says you cannot fire into a dogfight that was going on at the beginning of the turn? That would explain the article somewhat. Also, being able to use AF against NEW dogfights makes The Vorlon Fighter's AF usable.

Sorry but the article in S+P 50 is apparently wrong according to the powers that be :)
 
Sorry but the article in S+P 50 is apparently wrong according to the powers that be :)

Well...that's bound to cause confusion nonetheless until FAQ'd. It will, in the meantime, make a certain Vorlon player rather happy. :-)
 
darklord4 said:
The fighter article in S&P50 says that the Shadow Fighter shield does work against AF:
"The shadow fighter has the unique distinction of being the only fighter with the shields trait. Unfortunately this doesn’t protect them in a dogfight, however it does make them especially difficult ships to kill with anti-fighter defences."

The Escort article in S&P has me scratching my head though. It seems you can shoot at fighters that just got into a dogfight(as per their discussion about donating AF dice to fighters). I find it kind of weird that Escorts can magically pick out fighters from friendlies 8" away, but can't hit enemies uncluttered by friendlies 2.1" away. Is there some wording that I am missing that says you cannot fire into a dogfight that was going on at the beginning of the turn? That would explain the article somewhat. Also, being able to use AF against NEW dogfights makes The Vorlon Fighter's AF usable.

It also said that the Kotha can be used as an interceptor. For some reason, I am not sure if the author actually read the rules before he did his fighter review.


Dave
 
hmm can't recall now - maybe it was just a horrible dream :shock: :D - will have alook and see if I can find it ..............
 
Don't take those tactics articles as gospel--they often have rules errors in them (they also mentioned this week that the Pak'ma'ra Halik escort can create a plasma web, but failed to say that it can only do so in conjuction with a squadron mate).

The shields issue was IIRC part of the blanket statement that AF ignores traits.
 
Page 28, under Anti-Fighter Weaponry:
"[AF and AAF] will not be affected affected by a ship being Crippled or under Special Actions, nor will they be affected by traits on fighters, such as Stealth."

It's a couple paragraphs after the reference to Dodge.

So Shields aren't specifically mentioned but would seem to be included.
 
do shields stop hits or damage/crew?

My understanding was the reason for shields not helping was you were still 'hit' thus being destroyed. Fighters never get to the damage/crew to stop it.

Stealth and Dodge are covered above...

Ripple
 
Ripple said:
do shields stop hits or damage/crew?

My understanding was the reason for shields not helping was you were still 'hit' thus being destroyed. Fighters never get to the damage/crew to stop it.

Stealth and Dodge are covered above...

Ripple
The shields seem to stop the hit, not the damage. The exact wording is...
The first Shields score indicates how many hits the shield can absorb before damage is inflicted upon the ship. While a ship's Shields are still intact deduct the number of hits dealt from the Shields.
If this were not the case, the Shadow Fighter's Shield trait would not even be able to protect it from normal ship weapons since they would still "hit" the ship...

However...
Ships with the Anti-Fighter X or Advanced Anti-Fighter trait automatically roll against any fighters within 2" at the end of the Movement Phase. They will roll as many dice as their Anti-Fighter trait score indicates, splitting this between multiple flights if they desire. Any dice that equal or exceed the Hull of a flight will automatically destroy it, ignoring any Dodge trait the fighter possesses.
So... though there is no clear indication of whether this is a roll to "hit" or just a check to see if the trait is successfully used, the wording implies the latter.

It would seem that there is no "hit". The fighter is just destroyed by the successful trait check. If true, shields are useless against AF or AAF.

And, just to drive a nail into that little Shadow Baby's coffin...
It should be noted that the Anti-Fighter and Advanced Anti-Fighter traits are not counted as weapons for the purposes of these rules and will not... be affected by traits on fighters...
Though this seems fairly clear, it would still be nice to get a definitive answer to all of this from the powers that be. A change to any of these would help the Shadow Fighter. Of course, almost any change would help the Shadow Fighter...:roll:

ShopKeepJon
 
ShopKeepJon said:
It should be noted that the Anti-Fighter and Advanced Anti-Fighter traits are not counted as weapons for the purposes of these rules and will not... be affected by traits on fighters...
Though this seems fairly clear, it would still be nice to get a definitive answer to all of this from the powers that be.

It would be nice if they meant to just discount Stealth. Note that Dodge and Stealth are hit-preventing traits whereas Shields reduce damage taken after a hit. I think they goofed, but you are right, as written AF and AAF ignore all traits.
 
Well you also have to ignore Dodge as well as Stealth as otherwise the AF system would be no better than normal weapons. :)
 
It would seem that there is no "hit". The fighter is just destroyed by the successful trait check.

That is correct. The Anti-fighter is not a weapon, it does not attack, it does not cause hits, in the game definition of those words.

If it was a weapon, it would be affected by Special Actions, such as Close Blast Doors! It would also be affected by skeleton crewing and weapon criticals.
 
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