Rorschach said:Hi Bernie!
After all fighters and ships have moved, check to see if there are fighter stands within 2" of any ships with Anti-Fighter traits. Measure peg of ship to fighter base/counter edge.
If so, the ship player allocates dice equal to their AF trait amongst those fighter flights in 2", splitting the total between multiple flights as they see fit.
Roll the dice, and every one that matches or beats the Fighter Hull value generally kills a flight. No Dodge is allowed.
Fighters in dogfights with your own fighters are not eligible.
Some fighters, like Shadows, may have Shields. In the Shadow's case, this means TWO hits are required per flight.
Advanced AF gives a +1 on the roll, thus treating the Fighter Hull as if 1 lower.
AF traits "reload" at the end of the next Movement phase.
That's about it, I think.
-Dale
darklord4 said:The fighter article in S&P50 says that the Shadow Fighter shield does work against AF:
"The shadow fighter has the unique distinction of being the only fighter with the shields trait. Unfortunately this doesn’t protect them in a dogfight, however it does make them especially difficult ships to kill with anti-fighter defences."
The Escort article in S&P has me scratching my head though. It seems you can shoot at fighters that just got into a dogfight(as per their discussion about donating AF dice to fighters). I find it kind of weird that Escorts can magically pick out fighters from friendlies 8" away, but can't hit enemies uncluttered by friendlies 2.1" away. Is there some wording that I am missing that says you cannot fire into a dogfight that was going on at the beginning of the turn? That would explain the article somewhat. Also, being able to use AF against NEW dogfights makes The Vorlon Fighter's AF usable.
Sorry but the article in S+P 50 is apparently wrong according to the powers that be![]()
darklord4 said:The fighter article in S&P50 says that the Shadow Fighter shield does work against AF:
"The shadow fighter has the unique distinction of being the only fighter with the shields trait. Unfortunately this doesn’t protect them in a dogfight, however it does make them especially difficult ships to kill with anti-fighter defences."
The Escort article in S&P has me scratching my head though. It seems you can shoot at fighters that just got into a dogfight(as per their discussion about donating AF dice to fighters). I find it kind of weird that Escorts can magically pick out fighters from friendlies 8" away, but can't hit enemies uncluttered by friendlies 2.1" away. Is there some wording that I am missing that says you cannot fire into a dogfight that was going on at the beginning of the turn? That would explain the article somewhat. Also, being able to use AF against NEW dogfights makes The Vorlon Fighter's AF usable.
Da Boss said:Every time a ruling like this is made a little Shadow baby dies![]()
Well, it says "ignoring any Dodge trait the fighter possesses."Harry Lonsdale said:The shields issue was IIRC part of the blanket statement that AF ignores traits.
The shields seem to stop the hit, not the damage. The exact wording is...Ripple said:do shields stop hits or damage/crew?
My understanding was the reason for shields not helping was you were still 'hit' thus being destroyed. Fighters never get to the damage/crew to stop it.
Stealth and Dodge are covered above...
Ripple
If this were not the case, the Shadow Fighter's Shield trait would not even be able to protect it from normal ship weapons since they would still "hit" the ship...The first Shields score indicates how many hits the shield can absorb before damage is inflicted upon the ship. While a ship's Shields are still intact deduct the number of hits dealt from the Shields.
So... though there is no clear indication of whether this is a roll to "hit" or just a check to see if the trait is successfully used, the wording implies the latter.Ships with the Anti-Fighter X or Advanced Anti-Fighter trait automatically roll against any fighters within 2" at the end of the Movement Phase. They will roll as many dice as their Anti-Fighter trait score indicates, splitting this between multiple flights if they desire. Any dice that equal or exceed the Hull of a flight will automatically destroy it, ignoring any Dodge trait the fighter possesses.
Though this seems fairly clear, it would still be nice to get a definitive answer to all of this from the powers that be. A change to any of these would help the Shadow Fighter. Of course, almost any change would help the Shadow Fighter...:roll:It should be noted that the Anti-Fighter and Advanced Anti-Fighter traits are not counted as weapons for the purposes of these rules and will not... be affected by traits on fighters...
ShopKeepJon said:Though this seems fairly clear, it would still be nice to get a definitive answer to all of this from the powers that be.It should be noted that the Anti-Fighter and Advanced Anti-Fighter traits are not counted as weapons for the purposes of these rules and will not... be affected by traits on fighters...
It would seem that there is no "hit". The fighter is just destroyed by the successful trait check.