phantomdoodler
Mongoose
So, the old issue regarding armour. Suppose I am wearing Full Plate armour and reduced to 5 ENDURANCE in a battle. After the combat, I remove my armour to sleep. But now since i would normally be dead by now without it, am I now dead?
My take on this is that armour protects, but only from the most serious blows. Keep a track of any armour worn and the total ENDURANCE bonus. This represents the negative ENDURANCE total a player can go down to, while wearing the armour, before dying. When reduced to below zero ENDURANCE, the player is in a critical position and only a few ENDURANCE points away from death. At this stage, removing and changing armour could well kill a character, due to the pain from their accumulated injuries.
For example, Knight Hobar is wearing full plate armour, providing him with 8 additional ENDURANCE points - he will only die if reduced to -8 ENDURANCE or less. He takes a hefty blow from a Gourgaz and is left at -6 ENDURANCE points. Should he unwisely decide to remove any of his armour before recoveting ENDURANCE points, the pain would kill him (even taking off his helmet would reduce his negative ENDURANCE limit to -6, his current total.
Mechanically this system is the same as the regular rules, but the negative ENDURANCE serves as a reminder that the player is still in a dangerous situation until they have recovered enough ENDURANCE to take them above zero.
Option: For Gms who want a grittier feel to combat, the player may also suffer a penalty to all their rolls equal to their negative ENDURANCE score.
My take on this is that armour protects, but only from the most serious blows. Keep a track of any armour worn and the total ENDURANCE bonus. This represents the negative ENDURANCE total a player can go down to, while wearing the armour, before dying. When reduced to below zero ENDURANCE, the player is in a critical position and only a few ENDURANCE points away from death. At this stage, removing and changing armour could well kill a character, due to the pain from their accumulated injuries.
For example, Knight Hobar is wearing full plate armour, providing him with 8 additional ENDURANCE points - he will only die if reduced to -8 ENDURANCE or less. He takes a hefty blow from a Gourgaz and is left at -6 ENDURANCE points. Should he unwisely decide to remove any of his armour before recoveting ENDURANCE points, the pain would kill him (even taking off his helmet would reduce his negative ENDURANCE limit to -6, his current total.
Mechanically this system is the same as the regular rules, but the negative ENDURANCE serves as a reminder that the player is still in a dangerous situation until they have recovered enough ENDURANCE to take them above zero.
Option: For Gms who want a grittier feel to combat, the player may also suffer a penalty to all their rolls equal to their negative ENDURANCE score.