An Unlikely Pairing - Standing Together Report

no it was fine - enjoable as was all the games - especailly crusing the Liati along swatting your Vree :wink: Would have liked to have killed that crippled Vree Saucer with the fighters I left behind though :)
 
Well I and my teamate had a great time just as everyone else from the sounds of it! (appologies to those of you whose names I forget, I'm no good at remembering names in general!)

My teamate Rob plays Dilgar so I decided on the slightly ironic choice of my Dilgar War era Early Years EA (also it happened to be my new fleet so I had to use it :P

Fleets:
EA Early Years
Nova - Nova furies
2 x Rail Hyperions - Tiger furies
2 x Hermes - Tiger furies

Dilgar Imperium
Tagrath - Thorun Torpedofighters
2 x Ochlavita Ki
2 x Jashakar Vae (or Tae, the scout version, I always get the names mixed up :P)

Game 1:

Was fought against the combined forces of the Minbari and the ISA. Our plan was to advance te Dilgar Pentacon and blast everything in its path to bits while the Nova and Hyperions jumped into the middle of the enemy and opened fire in all directions, unfortunately the Dilgar turned the wrong way and whilst totally obliterating the enemy Tigara they left themeselves rather vulnerable to everything else and were promptly ripped to bits. For my part I miscalculated my jump points and came in too far back.... :oops: We took some of them with us and held a table quarter but victory went to the Boneheads in the end by a signifigant margin of 17-3 vps. An enjoyable game nonetheless despite the constant cries of 'yeah I know' 'I want that one' ;)

Game 2:

I feel the need to appologies to our opponents for this game as quite frankly we wont this one on overwhelming dice luck. It seeme dthe Dilga had invented some kind of special homing bolters that were phsically incable of not hitting some critical system as virtually every shot slammed home with a masters of destruction triple damage crit and with an enemy Nova going up in a huge explosion on turn one and a virtually undamaged whitestar getting blown to smithereens by a single bolt shot from a thorun. Ouch. To say LBHs resoponse to this was.... colourful.... would be something of an understatement but it was all in good fun :D Despite this one being horrifically one sided down to the dice it was still great fun and our opponents were great fun to play against :) In the end it was unsurprisingly a 20-0 win.

Game 3:

Facing off against Triggy's Psi Corps and ISA allies the plan was simple, move the slower ships down one flank and engage luring the enemy to tha flank and hopefully break through and then run the faster elements of the fleet through the opposite end. Unfortunately we made a vital mistake in using the Tagrath as part of the 'blasty end' when it could have easily run off the far end for a big chunk of victory points. Also the rest of the force got comfortably blown to bits by the Big guns of the Psi Corps motherships and whitestars guns. An interesting game all the same though! We lost 20-0 in the end, we got some ships off but not nearly enough to offset our losses :(

Game 4:

In what was easily the most enjoyable game of the day we held the line against a swarm of Chronos frigates and Vree Bombardment saucers, the Chronos proved as damnably resilient as ever with a few managing to run past the lines but the fragile Vree faired much less well, with each of them getting ripped to shreds by massed bolters, missiles, plasma cannons and rail guns (with the exception of the Varl that got away more or less untouched since we figured its high stealth made it a riskier target to put fire into than other alternatives) We won this one 20-0 in the end, despite the fact the game was relatively close up till near the end when it came right down to it the combined firepower was just too much for the vree to withstand and the couple of chronos that didnt make it past the lines sealed the match really. Nonetheless a fantastic game and I must say, whilst it might not make as much SENSE I far prefer the '2 ships at a time' gauntlet play to the standard blockade run, makes for a much more interesting game!
 
Locutus9956 said:
Game 3:

Facing off against Triggy's Psi Corps and ISA allies the plan was simple, move the slower ships down one flank and engage luring the enemy to tha flank and hopefully break through and then run the faster elements of the fleet through the opposite end. Unfortunately we made a vital mistake in using the Tagrath as part of the 'blasty end' when it could have easily run off the far end for a big chunk of victory points. Also the rest of the force got comfortably blown to bits by the Big guns of the Psi Corps motherships and whitestars guns. An interesting game all the same though! We lost 20-0 in the end, we got some ships off but not nearly enough to offset our losses :(

Heh, my dice were abysmal, responsible for most of my losses I think. 'Colourful' is a polie way to describe my responses. I really was peeved at the dice gods on Saturday. My apologies to my opponents and all those presents for the streams of vitriol spewing from my oral cavity. In my defence it was all directed at dice, and most of it at my dice. My opponents were all gentlemen.

LBH
 
Before the tournament there had been questions raised about how things like command, scout, rolls vs stealth, escort, fleet carrier, and initiative would work out. Can any of you fortunate attendees comment on how those rules worked?
 
the only real change was Initiative - lowest fleet (and no changes if one fleet eliminated acording to MS). eg we had +2 (Narn and Centauri) - whereas Neil and Jim had -3.

otherwise - everyone just used each other abilities as if they were part of your fleet - scouting for each other - never saw any ships with fleet Carrier or Command..but would have worked that way.

Only one escort if I recall and it was trying to scare off LBH's Nials from attacking a Demos I think.

No problems that anyone mentioned in any of this..............

:D
 
Da Boss said:
the only real change was Initiative
But how did initiative actually work? Eg A and B are playing C and D. A and B win init. Do C and D move a ship each then A and B move a ship each, or does one of C or D move one ship then one of A and B?
 
C or D move one ship then one of A and B.

Only the initiative score actually changed - ie taking the lowest of the two fleets.

Two of the scenarios were designed with two players per side in mind.
 
Da Boss said:
Richard brought a Stalker and of course a terrfying horde of 4 fighters whom I am sure cut a swathe through all that stood before him :roll: (or not :lol: )

2 Scouts seemed a good idea - I was suprised about the stalker as the one gun and only 3 AD at that seemed a little risky - but did not get to play it so it may have worked?

:D

The idea of taking a battle level ship did occur to me; and in two of the scenarios it would have been a decided advantage. However as a blockade defender, I'm not sure it would have been brilliant, as me and dean showed the shadow stalker.

Still it was very interesting to see all the different fleets and takes on fleets. Even though I think 4 of us had ISA, no two were the same, I don't think.
 
My Liati did well - even if I never got to actually fight any ISA ships with it mores the pity.................Been even better If I had used it properly in game one (jumped in) and game three - been better at movement - in my defense was too busy larking about in that game and relaxing in the swival chair - sorry Digger!
 
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