Supplement Four
Mongoose
How fast should a character jump from one level to the next? This is a question that we GMs have to consider when running our games. Here's my own thoughts on the matter, as I prepare to launch my Conan campaign.
EXPERIENCE
First off, the GM has a lot of control in determining when characters level in the Conan RPG vs. vanilla D&D. The experience system in Conan is completely different from its mother game from which it was sprung. There is no experience for killing monsters or finding treasure as there is in vanilla D&D. Experience is awarded based on goal attainment, risk, problem solving, and roleplaying. Where the D&D DM figures experience from pre-set numbers assigned to monsters and treasure, the Conan GM decides on experience awards based on what he needs it to be to keep his campaign lively and challenging.
STATIC UNIVERSE (in terms of Character Level)
Next, remember that the Conan RPG is a static environment with regards to levels. 20th level is the maximum level attainable. At first, that sounds like a bad thing, but if you take a good look at it, it's a very, very good thing. It means that the entire universe uses the same scale.
The D&D universe is dynamic. There is no max level. Therefore, with a low level adventure, you may find a typical guard to be 1st level, and his Sergeant to be 4th. In a mid-level adventure, those same roles may be filled with 5th level guards and 8th level sergeants. In other words, the gaming universe scales to the characters. It's a dynamic universe that changes to fit the PC's needs.
The Conan game takes the reverse (and imo, superior) approach. By having a level cap, the universe remains the same no matter the level of the player characters. A veteran guard that is 3rd level in one adventure should be 3rd level in later adventures, no matter the level of the PCs. The Sergeant of the guard should be 5th level, again, no matter what level the PCs have obtained.
This means, while gaming in the Hyborian Age, that low level PCs can't go into a town and wipe out the entire legion. Low level PCs may not be able to defeat even one guard. But, isn't that how it should be? "Low Level" means short on experience. Low level characters are not that experienced. At 3rd level, they should be able to go into a town and wipe it out (as they could in a dynamic D&D world where the guards are all 1st level).
MAXIMUM LEVEL
The next thing to consider is: The maximum level attainable in the game is level 20, but the game also states that characters of 12th level or higher are exceedingly rare.
This means that the universe is scaled between 0 level (commoners and such) and 11th level. This doesn't mean that the PCs, the exceptional beings that they may be, won't reach 12th level or higher. What it does mean, though, is that you can use the 0-11 level range as a gauge when setting levels to NPCs in your game.
A barkeep who's seen many brawls in his day might be the equivalent of a 1st level Soldier. One who's lived though all sorts of hell in his day, thrown out many an adventurer, and may have had some time in the village militia, might be a 2nd level Soldier. But, the vast majority of them are 0 level laborers.
Fresh faced new recruits in the town watch are typically 1st level. Veterans of some action are 3rd. The grizzled old sergeant is 5th. And, the noble lieutenant may be 6th. The general? Probably 8th, tops.
You get the idea.
The meanest, nastiest character around that everybody knows and fears is a 10-11th level character. They don't get much higher than that.
Scale the universe between level 0 and level 11.
(This is also a major reason why there aren't many published Conan adventures in the 10-20 range. Those adventures should be epics, indeed, with the fates of kingdoms, or the entire life of humanity itself, at stake.)
PC LEVELING SPEED
As I mentioned in the first topic, the GM has total control over the speed at which PCs will level. Given everything that's been said above, a good rule of thumb on level is that a character should average one level per game year if adventuring is fairly consistent. Thus, it takes one year of adventuring to get to 1st level, then it takes an additional 2 years to get to 2nd level. 3rd level means the character has about 6 years experience. And entire career, taking the character to 11th level, will take 66 years. Starting at age 15, that will make the character 81 years old.
This is a very loose rule of thumb. The GM may want to speed the PCs through the first 3 levels or so to get them experienced, and then slow down as the PCs grow from there.
There is a lot of factors that may speed or slow the leveling process, which the GM must consider on its own terms. PCs could very well race to 5th level and then stay that level for several game years. It's all in the GM's hands.
What I've mentioned above can be used as a figuring point, too. Some GMs may want to speed the characters faster than what I've outlined above. Figuring that the adventuring life of a character may end at age 50, the rule of thumb can be changed to one level per six months of adventuring. Now, the average to level 11 is 33 years, so a 15 year old, after a 33 year career, would be 48 years old and 11th level.
THE GM IS THE STORY TELLER
It's the GM's world, and he must determine what is best for his game, of course. I have no doubt that what I've written above needs to be tweaked here and there. I only mean it as food for thought--for GMs to think about when constructing their games.
Agree or disagree? What are your comments? :shock:
EXPERIENCE
First off, the GM has a lot of control in determining when characters level in the Conan RPG vs. vanilla D&D. The experience system in Conan is completely different from its mother game from which it was sprung. There is no experience for killing monsters or finding treasure as there is in vanilla D&D. Experience is awarded based on goal attainment, risk, problem solving, and roleplaying. Where the D&D DM figures experience from pre-set numbers assigned to monsters and treasure, the Conan GM decides on experience awards based on what he needs it to be to keep his campaign lively and challenging.
STATIC UNIVERSE (in terms of Character Level)
Next, remember that the Conan RPG is a static environment with regards to levels. 20th level is the maximum level attainable. At first, that sounds like a bad thing, but if you take a good look at it, it's a very, very good thing. It means that the entire universe uses the same scale.
The D&D universe is dynamic. There is no max level. Therefore, with a low level adventure, you may find a typical guard to be 1st level, and his Sergeant to be 4th. In a mid-level adventure, those same roles may be filled with 5th level guards and 8th level sergeants. In other words, the gaming universe scales to the characters. It's a dynamic universe that changes to fit the PC's needs.
The Conan game takes the reverse (and imo, superior) approach. By having a level cap, the universe remains the same no matter the level of the player characters. A veteran guard that is 3rd level in one adventure should be 3rd level in later adventures, no matter the level of the PCs. The Sergeant of the guard should be 5th level, again, no matter what level the PCs have obtained.
This means, while gaming in the Hyborian Age, that low level PCs can't go into a town and wipe out the entire legion. Low level PCs may not be able to defeat even one guard. But, isn't that how it should be? "Low Level" means short on experience. Low level characters are not that experienced. At 3rd level, they should be able to go into a town and wipe it out (as they could in a dynamic D&D world where the guards are all 1st level).
MAXIMUM LEVEL
The next thing to consider is: The maximum level attainable in the game is level 20, but the game also states that characters of 12th level or higher are exceedingly rare.
This means that the universe is scaled between 0 level (commoners and such) and 11th level. This doesn't mean that the PCs, the exceptional beings that they may be, won't reach 12th level or higher. What it does mean, though, is that you can use the 0-11 level range as a gauge when setting levels to NPCs in your game.
A barkeep who's seen many brawls in his day might be the equivalent of a 1st level Soldier. One who's lived though all sorts of hell in his day, thrown out many an adventurer, and may have had some time in the village militia, might be a 2nd level Soldier. But, the vast majority of them are 0 level laborers.
Fresh faced new recruits in the town watch are typically 1st level. Veterans of some action are 3rd. The grizzled old sergeant is 5th. And, the noble lieutenant may be 6th. The general? Probably 8th, tops.
You get the idea.
The meanest, nastiest character around that everybody knows and fears is a 10-11th level character. They don't get much higher than that.
Scale the universe between level 0 and level 11.
(This is also a major reason why there aren't many published Conan adventures in the 10-20 range. Those adventures should be epics, indeed, with the fates of kingdoms, or the entire life of humanity itself, at stake.)
PC LEVELING SPEED
As I mentioned in the first topic, the GM has total control over the speed at which PCs will level. Given everything that's been said above, a good rule of thumb on level is that a character should average one level per game year if adventuring is fairly consistent. Thus, it takes one year of adventuring to get to 1st level, then it takes an additional 2 years to get to 2nd level. 3rd level means the character has about 6 years experience. And entire career, taking the character to 11th level, will take 66 years. Starting at age 15, that will make the character 81 years old.
This is a very loose rule of thumb. The GM may want to speed the PCs through the first 3 levels or so to get them experienced, and then slow down as the PCs grow from there.
There is a lot of factors that may speed or slow the leveling process, which the GM must consider on its own terms. PCs could very well race to 5th level and then stay that level for several game years. It's all in the GM's hands.
What I've mentioned above can be used as a figuring point, too. Some GMs may want to speed the characters faster than what I've outlined above. Figuring that the adventuring life of a character may end at age 50, the rule of thumb can be changed to one level per six months of adventuring. Now, the average to level 11 is 33 years, so a 15 year old, after a 33 year career, would be 48 years old and 11th level.
THE GM IS THE STORY TELLER
It's the GM's world, and he must determine what is best for his game, of course. I have no doubt that what I've written above needs to be tweaked here and there. I only mean it as food for thought--for GMs to think about when constructing their games.
Agree or disagree? What are your comments? :shock: