Does anyone know if the game will model ammo limitations at all?
I realize that in the scope of most games it won't be an issue, but some weapon systems are pretty ammo dependent....missile systems come to mind the most with this.
I think there are ways to justify a never ending supply of RPGs for a militia force, but what about the missiles on the Shadow? Heck, if they are planning to put the 140mm gun on the Leopard, how many shells that big could that tank possibly carry? Or when the Javelin makes its appearance won't there be a pretty serious limit on how many rounds a fire team could carry?
I know that SST had provisions for one-shot weapons and I think the munitions on flyers were used up, but that was about it.
If I need to just get over it and remember this is a game, that is fine, I understand trading 'realism' for better game play, but I am just curious if it has been addressed at all.
I realize that in the scope of most games it won't be an issue, but some weapon systems are pretty ammo dependent....missile systems come to mind the most with this.
I think there are ways to justify a never ending supply of RPGs for a militia force, but what about the missiles on the Shadow? Heck, if they are planning to put the 140mm gun on the Leopard, how many shells that big could that tank possibly carry? Or when the Javelin makes its appearance won't there be a pretty serious limit on how many rounds a fire team could carry?
I know that SST had provisions for one-shot weapons and I think the munitions on flyers were used up, but that was about it.
If I need to just get over it and remember this is a game, that is fine, I understand trading 'realism' for better game play, but I am just curious if it has been addressed at all.