Amber Zones Increase Passenger Traffic?

KiylorVale

Mongoose
It seems that in Mongoose Traveller 2e, a Red Zone imparts DM -4 to passenger rolls, while an Amber Zone provides DM +1.

Am I missing something, or is this perhaps a typo? Do Amber zones increase passenger traffic? I seem to remember older versions of Traveller in which both Amber and Red reduced passenger traffic. I can understand it increasing the number of passengers wanting to leave the world, but it also increases the number of passengers wanting to travel to the world.

Is the Scout Service credibility so low that when they issue a warning, more people decide to go there? ;)
 
Well, a Red zone is actually interdicted; there's an active blockade preventing people from arriving or departing. An Amber Zone is just a travel advisory, and there may be good reasons for people travelling there BECAUSE of whatever is justifying the AZ. But I do tend to agree that the +1 should only apply to departures.

CT did not apply source world modifiers, for what it's worth (just the population providing the base dice rolls, modified by destination). -6 for an Amber destination, -12 for a Red destination, with no middle or low passengers.
 
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Perhaps the +1 modifier is because it's more of a seller's market: with fewer travel providers willing to visit the system, those willing to run the risk will be in slightly greater demand.

Red would be different because it's not "best not to go there if you can help it," it's "if you try to go here you may well be shot."
 
Well, I do suggest anyone who doesn't agree with how it's written just applies the rule found on the very same page (CRB p239):

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My guess is that the +1 AZ modifier (a definite change from CT and MegaTraveller. Don't have TNE handy right this second.) is probably intended to show that Amber Zones tend to draw interest from those looking to take advantage of the situation, while also covering people just wanting to get away.
 
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