Has anyone else experimented with alternatives to the default magic systems?
I've been tossing around a variation on the BRP style magic system where every spell is it's own advanced skill, but also ideas around having a separate skill for each college of magic, and a number of spells under each one.
The former limits magic pretty severely, as it takes a great deal of study (investment of starting points and future improvement rolls) to get more spells, or to get really good with the ones you already have.
I also like the idea of high skill giving you chances of casting spells for reduced or zero MP cost, either based on the score you have with that spell, or based on your roll, with critical successes always costing zero, and a reduction in the price of the spell by 1 for every, say 30% of your spell skill roll
(example: I know disruption at 55%. I cast it at magnitude 2, which ought to cost me two MP. I roll a 48 on my dice, which is higher than 30%, but less than 60% (or in this case 55%, as anything above that would be a failure), so the cost is reduced by one.)
What other totally different or altered systems have you been using, or used in the past?
I've been tossing around a variation on the BRP style magic system where every spell is it's own advanced skill, but also ideas around having a separate skill for each college of magic, and a number of spells under each one.
The former limits magic pretty severely, as it takes a great deal of study (investment of starting points and future improvement rolls) to get more spells, or to get really good with the ones you already have.
I also like the idea of high skill giving you chances of casting spells for reduced or zero MP cost, either based on the score you have with that spell, or based on your roll, with critical successes always costing zero, and a reduction in the price of the spell by 1 for every, say 30% of your spell skill roll
(example: I know disruption at 55%. I cast it at magnitude 2, which ought to cost me two MP. I roll a 48 on my dice, which is higher than 30%, but less than 60% (or in this case 55%, as anything above that would be a failure), so the cost is reduced by one.)
What other totally different or altered systems have you been using, or used in the past?