aspqrz said:
More sensible than Traveller. However, especially for computerised/electronic equipment, the correlation between size/mass and price isn't always as simple.
For night vision equipment, forex, AIUI, price increase capacity by a fair amount, but mass not much, if at all.
As for Computers, laptops - if you include Netbooks as "Laptops" (and I do, FWIW) these days don't really cost all that much more than desktops and aren't at a noticeable performance penalty for regular civilian or even business use.
DCAnsell said:
Three other bits I use, as well:
1. Mustering out benefits are always TL 12 or less
2. If an item has to be imported from off-world cost doubles
3. If the location where the purchase takes place is especially isolated, cost doubles. Numbers 2 and 3 are cumulative, so buying items on backwater planets where everything is shipped in cost four times what it would elsewhere.
#2 is way over the margins. Allowing for Traveller shipping costs, even.
Allowing for wholesale purchasing, shipping realistically doesn't cost all that much and doesn't add all that much to the price.
Allowing for Exchange rate differences, forex, an MSI Wind Netbook is US $360-500 in Oz and in the same range in the US (depending on whether you want the 3 cell or 6 cell battery version). Both coming from Taiwan, with shipping to Oz presumably being cheaper.
In South Africa price seems to be in the range US$480-580, so, perhaps, 15% more expensive.
I'd guess that the cost increase would realistically be more on the order of 5-10% per Jump (not entirely based on the actual distance of the Jump) from ... wherever, probably averaging closer to the 5% for longer jumps and closer to the 10% for shorter ones for something approaching real world values.
Phil
You make good points. The system (if you can call it that) that I use is just plainly not accurate. It definitely was made more to be quick and easy to apply then really trying too hard to rationalize the Traveller economy. In effect, more for 'feel' then for reality (such as it is in Traveller.)
That said, I think using another set of modifiers might bring it more into line with your thoughts. They are based very loosely on the weapons improvements in Mongoose Traveller's High Guard book, along with ideas vaguely remembered from GURPS Ultra Tech.
FREX:
Tech Level of Introduction (TLOI)
General Equipment (Weapons/Armor/Etc) 100% Cost
Electronics 100% Cost
TLOI +1
General Equipment 50% Cost, 1 Advance
Electronics 50% Cost, 50% Weight, 1 Advance
TLOI +2 or more
General Equipment 25% Cost, 2 Advances
Electronics 25% Cost, 25% Weight, 2 Advances
Sample Advances
Accurate (General) +1 DM to task rolls using this device
Powerful (Weapon) +2 on Damage rolls
Tougher (Armor) +2 Protection
Light (General) 50% Weight
...and obviously other advances could be thought out, or made up on the spot.
Otherwise, maybe giving each giving a short list of price modifiers to apply, things like Off-World +20% or Isolated +30%, might make the bite less, and the suspension of disbelief easier.
P.S. I truly, truly, enjoyed Space Opera. One of the finest games in the genre ever, in my opinion.