Of course, I am sampling (another word for 'ripping-off') this from BRP CoC, but, do you think this would work?
Much like BRP, every time a PC succeeds at any skill roll, he 'checks' that skill. When he advances a level, those skill are treated a class skills, and allowed a 1 to 1 point allocation. Any skill not checked is treated as a cross-class skill.
Very basic, and, much like real life, the character develops not because of what he wants to be, but what occurs in their life. For example, as a Medieval Lit major, I might be limited to Knowledge(Lit) skill as class skills. However, I have spent my lprofessional ife as a Nuke Engineer on a sub and a programmer. My skill set is very different than my class (or, did I multiclass :shock: )
Also, much like real life, hands on experience is worth much more than 'classroom' training.
The only exemption to this is when the PC actually creates an inventive back story about how he trained on his off time. Of course, that would cost some money and creativity. Stating that "I am going down the street to the local Soldier Community College and getting my BA in climb" doesn't work.
My major concern is class balance. I know that SRD D&D uses the number of class skills as a balance mechanism. A Conan soldier class could end up with much the same skill set as a thief, and vice versa.
I know this is pushing towards the anarchy of a classless RPG (by the way, my favorite).
Also, in some past thread, one of the Mongoose people stated that in the next version of Conan, there would be no class skills.
Any input? Any experience with this?
Much like BRP, every time a PC succeeds at any skill roll, he 'checks' that skill. When he advances a level, those skill are treated a class skills, and allowed a 1 to 1 point allocation. Any skill not checked is treated as a cross-class skill.
Very basic, and, much like real life, the character develops not because of what he wants to be, but what occurs in their life. For example, as a Medieval Lit major, I might be limited to Knowledge(Lit) skill as class skills. However, I have spent my lprofessional ife as a Nuke Engineer on a sub and a programmer. My skill set is very different than my class (or, did I multiclass :shock: )
Also, much like real life, hands on experience is worth much more than 'classroom' training.
The only exemption to this is when the PC actually creates an inventive back story about how he trained on his off time. Of course, that would cost some money and creativity. Stating that "I am going down the street to the local Soldier Community College and getting my BA in climb" doesn't work.
My major concern is class balance. I know that SRD D&D uses the number of class skills as a balance mechanism. A Conan soldier class could end up with much the same skill set as a thief, and vice versa.
I know this is pushing towards the anarchy of a classless RPG (by the way, my favorite).
Also, in some past thread, one of the Mongoose people stated that in the next version of Conan, there would be no class skills.
Any input? Any experience with this?