chiron0224
Mongoose
Why doesn't the character creation section contain any reference to the players actually spending the money they start with on starter gear? And yes, I know that there is the equipment section later in the book but how do you determine the limits within which a character can spend starting credits? Basically what's stopping a PC from buying all TL15 gear during character creation? Also the flowchart just doesn't mention buying gear as a step in the process. I imagine the Travellers mustering out with their money and muster benefits and starting the game. The first adventure in every Traveller game is a shopping trip. Here's a suggestion.
Once all must out benefits have been figured out and connections and skill package skills have been finalized, the final step is to purchase starting gear. Travellers may spend no more than 50% of their starting credits on starting gear and are limited to items of TL 10 or less.
That way players have to be a bit realistic. It wouldn't make much sense to have spent all of your money on weapons, armor, and gear. Also it's not like the starting character has access to gear at every tech level. So this way they can get some cool TL 12 stuff as muster out benefits (note that many of the muster benefits list TL 12 as the limit) from the time they spent playing in the Navy/Army/Merchant Marines etc where they would reasonably muster out with some decent tech but then the other stuff they've picked up is lower in tech because they scrounged it here and there. Otherwise why wouldn't you just always buy the highest TL of everything?
Once all must out benefits have been figured out and connections and skill package skills have been finalized, the final step is to purchase starting gear. Travellers may spend no more than 50% of their starting credits on starting gear and are limited to items of TL 10 or less.
That way players have to be a bit realistic. It wouldn't make much sense to have spent all of your money on weapons, armor, and gear. Also it's not like the starting character has access to gear at every tech level. So this way they can get some cool TL 12 stuff as muster out benefits (note that many of the muster benefits list TL 12 as the limit) from the time they spent playing in the Navy/Army/Merchant Marines etc where they would reasonably muster out with some decent tech but then the other stuff they've picked up is lower in tech because they scrounged it here and there. Otherwise why wouldn't you just always buy the highest TL of everything?